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Facilities for making networked multiplayer games.
//
// $Id: DropGameUtil.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.drop.util;
import java.awt.event.KeyEvent;
import com.threerings.util.KeyTranslatorImpl;
import com.threerings.puzzle.drop.client.DropControllerDelegate;
import com.threerings.puzzle.util.PuzzleGameUtil;
/**
* Drop puzzle game related utilities.
*/
public class DropGameUtil
{
/**
* Returns a key translator configured with mappings suitable for a drop puzzle game.
*/
public static KeyTranslatorImpl getKeyTranslator ()
{
// start with the standard puzzle key mappings
KeyTranslatorImpl xlate = PuzzleGameUtil.getKeyTranslator();
// add all press key mappings
xlate.addPressCommand(KeyEvent.VK_LEFT,
DropControllerDelegate.MOVE_BLOCK_LEFT, MOVE_RATE, MOVE_DELAY);
xlate.addPressCommand(KeyEvent.VK_RIGHT,
DropControllerDelegate.MOVE_BLOCK_RIGHT, MOVE_RATE, MOVE_DELAY);
xlate.addPressCommand(KeyEvent.VK_UP, DropControllerDelegate.ROTATE_BLOCK_CCW, 0);
xlate.addPressCommand(KeyEvent.VK_DOWN, DropControllerDelegate.ROTATE_BLOCK_CW, 0);
xlate.addPressCommand(KeyEvent.VK_SPACE, DropControllerDelegate.START_DROP_BLOCK, 0);
// add all release key mappings
xlate.addReleaseCommand(KeyEvent.VK_SPACE, DropControllerDelegate.END_DROP_BLOCK);
return xlate;
}
/** The move key repeat rate in moves per second. */
protected static final int MOVE_RATE = 7;
/** The delay in milliseconds before the move keys begin to repeat. */
protected static final long MOVE_DELAY = 300L;
}
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