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Facilities for making networked multiplayer games.
//
// $Id: SceneMoveHandler.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.server.LocationManager;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* Handles a simple scene to scene move.
*/
public class SceneMoveHandler extends AbstractSceneMoveHandler
{
public SceneMoveHandler (LocationManager locman, BodyObject body, int sceneVer,
SceneService.SceneMoveListener listener)
{
super(locman, body, listener);
_version = sceneVer;
}
@Override
protected void effectSceneMove (SceneManager scmgr)
throws InvocationException
{
// move to location associated with this scene
int ploid = scmgr.getPlaceObject().getOid();
PlaceConfig config = _locman.moveTo(_body, ploid);
// check to see if they need a newer version of the scene data
SceneService.SceneMoveListener listener = (SceneService.SceneMoveListener)_listener;
SceneModel model = scmgr.getScene().getSceneModel();
if (_version != model.version) {
SceneUpdate[] updates = null;
if (_version < model.version) {
updates = scmgr.getUpdates(_version);
}
if (updates != null) {
listener.moveSucceededWithUpdates(ploid, config, updates);
} else {
listener.moveSucceededWithScene(ploid, config, model);
}
} else {
listener.moveSucceeded(ploid, config);
}
}
protected int _version;
}
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