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Facilities for making networked multiplayer games.
//
// $Id: SceneParser.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.tools.xml;
import java.io.FileInputStream;
import java.io.IOException;
import org.xml.sax.SAXException;
import org.apache.commons.digester.Digester;
import com.samskivert.util.StringUtil;
import com.threerings.tools.xml.NestableRuleSet;
import com.threerings.whirled.data.AuxModel;
import com.threerings.whirled.data.SceneModel;
/**
* A simple class for parsing an editable scene instance.
*/
public class SceneParser
{
/**
* Constructs a scene parser that parses scenes with the specified XML
* path prefix.
*/
public SceneParser (String prefix)
{
// create and configure our digester
_digester = new Digester();
// create our scene rule set
SceneRuleSet set = createSceneRuleSet();
// configure our top-level path prefix
if (StringUtil.isBlank(prefix)) {
_prefix = set.getOuterElement();
} else {
_prefix = prefix + "/" + set.getOuterElement();
}
// add the scene rules
set.addRuleInstances(_prefix, _digester);
// add a rule to grab the finished scene model
_digester.addSetNext(_prefix, "setScene", SceneModel.class.getName());
}
/**
* Creates the rule set used to parse our scene.
*/
protected SceneRuleSet createSceneRuleSet ()
{
return new SceneRuleSet();
}
/**
* Adds a {@link NestableRuleSet} for parsing auxiliary scene models.
*/
public void registerAuxRuleSet (NestableRuleSet set)
{
// add their outer element to the prefix
String prefix = _prefix + "/" + set.getOuterElement();
// add the rules to generate the aux scene model
set.addRuleInstances(prefix, _digester);
// and add a rule to grab it
_digester.addSetNext(prefix, "addAuxModel", AuxModel.class.getName());
}
/**
* Parses the XML file at the specified path into a scene model
* instance.
*/
public SceneModel parseScene (String path)
throws IOException, SAXException
{
_model = null;
_digester.push(this);
_digester.parse(new FileInputStream(path));
return _model;
}
/**
* Called by the parser once the scene is parsed.
*/
public void setScene (SceneModel model)
{
_model = model;
}
protected String _prefix;
protected Digester _digester;
protected SceneModel _model;
}
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