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Facilities for making networked multiplayer games.
//
// $Id: SceneFactory.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.util;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.whirled.data.Scene;
import com.threerings.whirled.data.SceneModel;
/**
* This is used by the Whirled services to obtain a {@link Scene}
* implementation given a scene model and associated data.
*/
public interface SceneFactory
{
/**
* Creates a {@link Scene} implementation given the supplied scene
* model and place config.
*/
public Scene createScene (SceneModel model, PlaceConfig config);
}
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