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Facilities for making networked multiplayer games.
//
// $Id: ZoneDecoder.java 1046 2011-01-01 05:04:14Z dhoover $
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.zone.client;
import com.threerings.presents.client.InvocationDecoder;
/**
* Dispatches calls to a {@link ZoneReceiver} instance.
*/
public class ZoneDecoder extends InvocationDecoder
{
/** The generated hash code used to identify this receiver class. */
public static final String RECEIVER_CODE = "2d900cf54355111b4bb4befcdff42b82";
/** The method id used to dispatch {@link ZoneReceiver#forcedMove}
* notifications. */
public static final int FORCED_MOVE = 1;
/**
* Creates a decoder that may be registered to dispatch invocation
* service notifications to the specified receiver.
*/
public ZoneDecoder (ZoneReceiver receiver)
{
this.receiver = receiver;
}
@Override
public String getReceiverCode ()
{
return RECEIVER_CODE;
}
@Override
public void dispatchNotification (int methodId, Object[] args)
{
switch (methodId) {
case FORCED_MOVE:
((ZoneReceiver)receiver).forcedMove(
((Integer)args[0]).intValue(), ((Integer)args[1]).intValue()
);
return;
default:
super.dispatchNotification(methodId, args);
return;
}
}
}
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