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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.whirled.data;

import com.samskivert.util.ArrayUtil;

import com.threerings.io.SimpleStreamableObject;

/**
 * The scene model is the bare bones representation of the data for a
 * scene in the Whirled system. From the scene model, one would create an
 * instance of {@link Scene}.
 *
 * 

The scene model is what is loaded from the scene repositories and * what is transmitted over the wire when communicating scenes from the * server to the client. */ public class SceneModel extends SimpleStreamableObject implements Cloneable { /** This scene's unique identifier. */ public int sceneId; /** The human readable name of this scene. */ public String name; /** The version number of this scene. Versions are incremented * whenever modifications are made to a scene so that clients can * determine whether or not they have the latest version of a * scene. */ public int version; /** Auxiliary scene model information. */ public AuxModel[] auxModels = new AuxModel[0]; /** * Adds the specified auxiliary model to this scene model. */ public void addAuxModel (AuxModel auxModel) { auxModels = ArrayUtil.append(auxModels, auxModel); } @Override public SceneModel clone () throws CloneNotSupportedException { SceneModel model = (SceneModel)super.clone(); model.auxModels = new AuxModel[auxModels.length]; for (int ii = 0; ii < auxModels.length; ii++) { model.auxModels[ii] = auxModels[ii].clone(); } return model; } /** * Creates and returns a blank scene model. */ public static SceneModel blankSceneModel () { SceneModel model = new SceneModel(); populateBlankSceneModel(model); return model; } /** * Populates a blank scene model with blank values. */ protected static void populateBlankSceneModel (SceneModel model) { model.sceneId = -1; model.name = ""; model.version = 0; } }





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