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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.lobby.table;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.parlor.server.TableManager;
import com.threerings.micasa.lobby.LobbyManager;
/**
* Extends lobby manager only to ensure that a table lobby object is used for table lobbies.
*/
public class TableLobbyManager extends LobbyManager
{
@Override
protected void didStartup ()
{
super.didStartup();
// now that we have our place object, we can create our table manager
_tmgr = new TableManager(_omgr, _invmgr, _registry, getPlaceObject());
}
@Override
protected void didShutdown ()
{
super.didShutdown();
// clean up our table manager
_tmgr.shutdown();
}
@Override
protected PlaceObject createPlaceObject ()
{
return new TableLobbyObject();
}
/** A reference to our table manager. */
protected TableManager _tmgr;
}