com.threerings.micasa.simulator.client.SimulatorController Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.simulator.client;
import java.awt.event.ActionEvent;
import com.samskivert.swing.Controller;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.SessionObserver;
import com.threerings.crowd.data.BodyObject;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.util.ParlorContext;
import com.threerings.micasa.simulator.data.SimulatorInfo;
import static com.threerings.micasa.Log.log;
/**
* Responsible for top-level control of the simulator client user interface.
*/
public class SimulatorController extends Controller
implements SessionObserver
{
/** Command constant used to logoff the client. */
public static final String LOGOFF = "logoff";
// 577-2028
/**
* Creates a new simulator controller. The controller will set
* everything up in preparation for logging on.
*/
public SimulatorController (ParlorContext ctx, SimulatorFrame frame,
SimulatorInfo info)
{
// we'll want to keep these around
_ctx = ctx;
_frame = frame;
_info = info;
// we want to know about logon/logoff
_ctx.getClient().addClientObserver(this);
}
@Override
public boolean handleAction (ActionEvent action)
{
String cmd = action.getActionCommand();
if (cmd.equals(LOGOFF)) {
// request that we logoff
_ctx.getClient().logoff(true);
return true;
}
log.info("Unhandled action: " + action);
return false;
}
// documentation inherited
public void clientWillLogon (Client client)
{
// nada
}
// documentation inherited
public void clientDidLogon (Client client)
{
log.info("Client did logon [client=" + client + "].");
// keep the body object around for stuff
_body = (BodyObject)client.getClientObject();
// have at it
createGame(client);
}
public void createGame (Client client)
{
GameConfig config = null;
try {
// create the game config object
config = (GameConfig)Class.forName(_info.gameConfigClass).newInstance();
// get the simulator service and use it to request that our game be created
SimulatorService sservice = client.requireService(SimulatorService.class);
sservice.createGame(config, _info.simClass, _info.playerCount);
// our work here is done, as the location manager will move us into the game room
// straightaway
} catch (Exception e) {
log.warning("Failed to instantiate game config [class=" + _info.gameConfigClass +
", error=" + e + "].");
}
}
// documentation inherited
public void clientObjectDidChange (Client client)
{
// regrab our body object
_body = (BodyObject)client.getClientObject();
}
// documentation inherited
public void clientDidLogoff (Client client)
{
log.info("Client did logoff [client=" + client + "].");
}
protected ParlorContext _ctx;
protected SimulatorFrame _frame;
protected SimulatorInfo _info;
protected BodyObject _body;
}