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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.micasa.util;

import com.threerings.util.MessageManager;

import com.threerings.parlor.util.ParlorContext;

import com.threerings.micasa.client.MiCasaFrame;

/**
 * The micasa context encapsulates the contexts of all of the services
 * that are used by the micasa client so that we can pass around one
 * single context implementation that provides all of the necessary
 * components to all of the services in use.
 */
public interface MiCasaContext
    extends ParlorContext
{
    /** Returns a reference to the primary user interface frame. This can
     * be used to set the top-level panel when we enter a game, etc. */
    public MiCasaFrame getFrame ();

    /**
     * Returns a reference to the message manager used by the client to
     * generate localized messages.
     */
    public MessageManager getMessageManager ();
}




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