com.threerings.parlor.card.client.CardGameReceiver Maven / Gradle / Ivy
The newest version!
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.client;
import com.threerings.presents.client.InvocationReceiver;
import com.threerings.parlor.card.data.Card;
import com.threerings.parlor.card.data.Hand;
/**
* Defines, for the card game services, a set of notifications delivered
* asynchronously by the server to the client.
*/
public interface CardGameReceiver extends InvocationReceiver
{
/**
* Dispatched to the client when it has received a hand of cards.
*
* @param oid the oid of the game for which this hand applies
* @param hand the received hand
*/
public void receivedHand (int oid, Hand hand);
/**
* Dispatched to the client when it has received a set of cards
* from another player.
*
* @param plidx the index of the player providing the cards
* @param cards the cards received
*/
public void receivedCardsFromPlayer (int plidx, Card[] cards);
/**
* Dispatched to the client when the server has forced it to send
* a set of cards to another player.
*
* @param plidx the index of the player to which the cards were sent
* @param cards the cards sent
*/
public void sentCardsToPlayer (int plidx, Card[] cards);
/**
* Dispatched to the client when a set of cards is transferred between
* two other players in the game.
*
* @param fromidx the index of the player sending the cards
* @param toidx the index of the player receiving the cards
* @param cards the number of cards transferred
*/
public void cardsTransferredBetweenPlayers (int fromidx, int toidx,
int cards);
}