com.threerings.parlor.turn.server.TurnGameManager Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.turn.server;
import com.threerings.util.Name;
import com.threerings.parlor.game.server.GameManager;
/**
* A game manager that wishes to make use of the turn game services should
* implement this interface and create a {@link TurnGameManagerDelegate}
* which will perform the basic turn game processing and call back to the
* main manager via this interface.
*
* The basic flow of a turn-based game is as follows:
*
* GameManager.gameWillStart()
* GameManager.gameDidStart()
* TurnGameManagerDelegate.setFirstTurnHolder()
* TurnGameManagerDelegate.startTurn()
* TurnGameManager.turnWillStart()
* TurnGameManagerDelegate.endTurn()
* TurnGameManager.turnDidEnd()
* TurnGameManagerDelegate.setNextTurnHolder()
* TurnGameManagerDelegate.startTurn()
* ...
* GameManager.endGame()
*
*/
public interface TurnGameManager
{
/**
* Extending {@link GameManager} should automatically handle
* implementing this method.
*/
public Name getPlayerName (int index);
/**
* Extending {@link GameManager} should automatically handle
* implementing this method.
*/
public int getPlayerIndex (Name username);
/**
* Extending {@link GameManager} should automatically handle
* implementing this method.
*/
public int getPlayerCount ();
/**
* Extending {@link GameManager} should automatically handle
* implementing this method.
*/
public boolean isActivePlayer (int pidx);
/**
* Called when we are about to start the next turn. Implementations
* can do whatever pre-start turn activities need to be done.
*/
public void turnWillStart ();
/**
* Called when we have started the next turn. Implementations can do
* whatever post-start turn activities need to be done.
*/
public void turnDidStart ();
/**
* Called when the turn was ended. Implementations can perform any
* post-turn processing (like updating scores, etc.).
*/
public void turnDidEnd ();
}