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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.turn.server;

import com.threerings.util.Name;

import com.threerings.parlor.game.server.GameManager;

/**
 * A game manager that wishes to make use of the turn game services should
 * implement this interface and create a {@link TurnGameManagerDelegate}
 * which will perform the basic turn game processing and call back to the
 * main manager via this interface.
 *
 * 

The basic flow of a turn-based game is as follows: *

 * GameManager.gameWillStart()
 * GameManager.gameDidStart()
 *   TurnGameManagerDelegate.setFirstTurnHolder()
 *   TurnGameManagerDelegate.startTurn()
 *     TurnGameManager.turnWillStart()
 *   TurnGameManagerDelegate.endTurn()
 *     TurnGameManager.turnDidEnd()
 *   TurnGameManagerDelegate.setNextTurnHolder()
 *   TurnGameManagerDelegate.startTurn()
 *     ...
 * GameManager.endGame()
 * 
*/ public interface TurnGameManager { /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public Name getPlayerName (int index); /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public int getPlayerIndex (Name username); /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public int getPlayerCount (); /** * Extending {@link GameManager} should automatically handle * implementing this method. */ public boolean isActivePlayer (int pidx); /** * Called when we are about to start the next turn. Implementations * can do whatever pre-start turn activities need to be done. */ public void turnWillStart (); /** * Called when we have started the next turn. Implementations can do * whatever post-start turn activities need to be done. */ public void turnDidStart (); /** * Called when the turn was ended. Implementations can perform any * post-turn processing (like updating scores, etc.). */ public void turnDidEnd (); }




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