com.threerings.puzzle.client.PuzzleGameService Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.client;
import com.threerings.presents.client.InvocationService;
import com.threerings.puzzle.data.Board;
import com.threerings.puzzle.data.PuzzleCodes;
/**
* Provides services used by puzzle game clients to request that actions be taken by the puzzle
* manager.
*/
public interface PuzzleGameService extends InvocationService, PuzzleCodes
{
/**
* Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
* to the player's state.
*/
public void updateProgress (int sessionId, int[] events);
/**
* Debug variant of {@link #updateProgress} that is only used when
* {@link PuzzlePanel#isSyncingBoards} is true and which includes the board states associated
* with each event.
*/
public void updateProgressSync (int sessionId, int[] events, Board[] states);
}