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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.stats.data;

/**
 * Ensures that a particular stat has been set to a minimum value.  If the value of the stat is
 * already greater than or equal to the requested minimum, the stat is not modified.
 */
public class IntStatMinimumer extends StatModifier
{
    public IntStatMinimumer (Stat.Type type, int minimum)
    {
        super(type);
        _minimum = minimum;
    }

    /** Constructs an empty IntStatMinimumer (for Streaming purposes). */
    public IntStatMinimumer ()
    {
    }

    @Override // from StatModifier
    public void modify (IntStat stat)
    {
        if (stat.getValue() < _minimum) {
            stat.setValue(_minimum);
        }
    }

    protected int _minimum;
}




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