com.threerings.stats.server.persist.StatRecord Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.stats.server.persist;
import com.samskivert.depot.Key;
import com.samskivert.depot.PersistentRecord;
import com.samskivert.depot.annotation.Column;
import com.samskivert.depot.annotation.Entity;
import com.samskivert.depot.annotation.Id;
import com.samskivert.depot.expression.ColumnExp;
@Entity(name="STATS")
public class StatRecord extends PersistentRecord
{
// AUTO-GENERATED: FIELDS START
public static final Class _R = StatRecord.class;
public static final ColumnExp PLAYER_ID = colexp(_R, "playerId");
public static final ColumnExp STAT_CODE = colexp(_R, "statCode");
public static final ColumnExp STAT_DATA = colexp(_R, "statData");
public static final ColumnExp MOD_COUNT = colexp(_R, "modCount");
// AUTO-GENERATED: FIELDS END
public static final int SCHEMA_VERSION = 4;
/** The identifier of the player this is a stat for. */
@Id @Column(name="PLAYER_ID")
public int playerId;
/** The code of the stat. */
@Id @Column(name="STAT_CODE")
public int statCode;
/** The data associated with the stat. */
@Column(name="STAT_DATA", length=65535)
public byte[] statData;
/**
* The number of times this stat has been updated, so that simultaneous attempts to update
* the same stat in the repository can be caught and handled. Stored as a byte because
* we don't expect to ever have more than a couple simultaneous attempts to update a stat.
*/
public byte modCount;
/**
* An empty constructor for unmarshalling.
*/
public StatRecord ()
{
super();
}
/**
* A constructor that populates all our fields.
*/
public StatRecord (int playerId, int statCode, byte[] data)
{
this(playerId, statCode, data, (byte)0);
}
public StatRecord (int playerId, int statCode, byte[] data, byte modCount)
{
super();
this.playerId = playerId;
this.statCode = statCode;
this.statData = data;
this.modCount = modCount;
}
@Override
public String toString ()
{
return "playerId=" + playerId + " statCode=" + statCode + " modCount=" + modCount;
}
// AUTO-GENERATED: METHODS START
/**
* Create and return a primary {@link Key} to identify a {@link StatRecord}
* with the supplied key values.
*/
public static Key getKey (int playerId, int statCode)
{
return newKey(_R, playerId, statCode);
}
/** Register the key fields in an order matching the getKey() factory. */
static { registerKeyFields(PLAYER_ID, STAT_CODE); }
// AUTO-GENERATED: METHODS END
}