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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.client.persist;
import java.io.IOException;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.util.NoSuchSceneException;
/**
* The scene repository provides access to a persistent repository of
* scene information.
*
* @see SceneModel
*/
public interface SceneRepository
{
/**
* Fetches the model for the scene with the specified id.
*
* @exception IOException thrown if an error occurs attempting to load
* the scene data.
* @exception NoSuchSceneException thrown if no scene exists with the
* specified scene id.
*/
public SceneModel loadSceneModel (int sceneId)
throws IOException, NoSuchSceneException;
/**
* Updates or inserts this scene model as appropriate.
*
* @exception IOException thrown if an error occurs attempting to
* access the repository.
*/
public void storeSceneModel (SceneModel model)
throws IOException;
/**
* Deletes the specified scene model from the repository.
*
* @exception IOException thrown if an error occurs attempting to
* access the repository.
*/
public void deleteSceneModel (int sceneId)
throws IOException;
}