com.threerings.whirled.data.Scene Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.data;
import com.threerings.crowd.data.PlaceConfig;
/**
* This interface makes available basic scene information. At this basic
* level, not much information is available, but extensions to this
* interface begin to create a more comprehensive picture of a scene in a
* system built from the Whirled services.
*/
public interface Scene
{
/**
* Returns the unique identifier for this scene.
*/
public int getId ();
/**
* Returns the human readable name of this scene.
*/
public String getName ();
/**
* Returns the version number of this scene.
*/
public int getVersion ();
/**
* Returns the place config that can be used to determine which place
* controller instance should be used to display this scene as well as
* to obtain runtime configuration information.
*/
public PlaceConfig getPlaceConfig ();
/**
* Sets this scene's unique identifier.
*/
public void setId (int sceneId);
/**
* Sets the human readable name of this scene.
*/
public void setName (String name);
/**
* Sets this scene's version number.
*/
public void setVersion (int version);
/**
* Called to inform the scene that an update has been received while
* the scene was resolved and active. The update should be applied to
* the underlying scene model and any derivative data should be
* appropriately updated.
*/
public void updateReceived (SceneUpdate update);
/**
* Returns the scene model from which this scene was created.
*/
public SceneModel getSceneModel ();
}