com.threerings.whirled.server.SceneRegistry Maven / Gradle / Ivy
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import java.util.List;
import com.google.common.collect.Lists;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.samskivert.util.IntMap;
import com.samskivert.util.IntMaps;
import com.samskivert.util.Invoker;
import com.samskivert.jdbc.RepositoryUnit;
import com.threerings.presents.annotation.MainInvoker;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.server.BodyLocator;
import com.threerings.crowd.server.LocationManager;
import com.threerings.crowd.server.LocationProvider;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.data.Scene;
import com.threerings.whirled.data.SceneCodes;
import com.threerings.whirled.data.SceneMarshaller;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.server.persist.SceneRepository;
import com.threerings.whirled.util.NoSuchSceneException;
import com.threerings.whirled.util.SceneFactory;
import com.threerings.whirled.util.UpdateList;
import static com.threerings.whirled.Log.log;
/**
* The scene registry is responsible for the management of all scenes. It handles interaction with
* the scene repository and ensures that scenes are loaded into memory when needed and flushed from
* memory when not needed.
*
* The scene repository also takes care of bridging from the blocking, synchronous world of the
* scene repository to the non-blocking asynchronous world of the distributed object event
* queue. Thus its interfaces for accessing scenes are structured so as to not block the dobjmgr
* thread while waiting for scenes to be read from or written to the repository.
*
*
Note: All access to the scene registry should take place from the dobjmgr thread.
*/
@Singleton
public class SceneRegistry
implements SceneCodes, SceneProvider
{
/**
* Used to create {@link PlaceConfig} instances for scenes.
*/
public static interface ConfigFactory
{
/**
* Creates the place config instance appropriate to the specified scene.
*/
PlaceConfig createPlaceConfig (SceneModel model);
}
/**
* Because scenes must be loaded from the scene repository and this must not be done on the
* dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
* a scene to be resolved implement this callback interface so that it can be notified when a
* scene has been loaded and initialized.
*/
public static interface ResolutionListener
{
/**
* Called when the scene has been successfully resolved. The scene manager instance
* provided can be used to obtain a reference to the scene, or the scene distributed
* object.
*/
public void sceneWasResolved (SceneManager scmgr);
/**
* Called if some failure occurred in the scene resolution process.
*/
public void sceneFailedToResolve (int sceneId, Exception reason);
}
/**
* Constructs a scene registry.
*/
@Inject public SceneRegistry (InvocationManager invmgr)
{
// register our scene service
invmgr.registerProvider(this, SceneMarshaller.class, SceneCodes.WHIRLED_GROUP);
}
/**
* Fetches the scene manager associated with the specified scene.
*
* @return the scene manager for the specified scene or null if no scene manager is loaded for
* that scene.
*/
public SceneManager getSceneManager (int sceneId)
{
return _scenemgrs.get(sceneId);
}
/**
* Returns a reference to the scene repository in use by this registry.
*/
public SceneRepository getSceneRepository ()
{
return _screp;
}
/**
* Returns {@link SceneManager#where} for the specified scene or null:sceneId
if
* no scene manager exists for that scene.
*/
public String where (int sceneId)
{
SceneManager scmgr = getSceneManager(sceneId);
return (scmgr == null) ? ("null:" + sceneId) : scmgr.where();
}
/**
* Requests that the specified scene be resolved, which means loaded into the server and
* initialized if the scene is not currently active. The supplied callback instance will be
* notified, on the dobjmgr thread, when the scene has been resolved. If the scene is already
* active, it will be notified immediately (before the call to {@link #resolveScene} returns).
*
* @param sceneId the id of the scene to resolve.
* @param target a reference to a callback instance that will be notified when the scene has
* been resolved (which may be immediately if the scene is already active).
*/
public void resolveScene (int sceneId, ResolutionListener target)
{
SceneManager mgr = _scenemgrs.get(sceneId);
if (mgr != null) {
// the scene is already resolved, we're ready to roll
target.sceneWasResolved(mgr);
return;
}
// if the scene is already being resolved, we need do no more
if (!addResolutionListener(sceneId, target)) {
return;
}
// otherwise we have to load the scene from the repository
final int fsceneId = sceneId;
_invoker.postUnit(new RepositoryUnit("resolveScene(" + sceneId + ")") {
@Override public void invokePersist () throws Exception {
_model = _screp.loadSceneModel(fsceneId);
_updates = _screp.loadUpdates(fsceneId);
_extras = _screp.loadExtras(fsceneId, _model);
}
@Override public void handleSuccess () {
processSuccessfulResolution(_model, _updates, _extras);
}
@Override public void handleFailure (Exception error) {
processFailedResolution(fsceneId, error);
}
protected SceneModel _model;
protected UpdateList _updates;
protected Object _extras;
});
}
// from interface SceneService
public void moveTo (ClientObject caller, int sceneId, int sceneVer,
SceneService.SceneMoveListener listener)
{
BodyObject body = _locator.forClient(caller);
resolveScene(sceneId, new SceneMoveHandler(_locman, body, sceneVer, listener));
}
/**
* Ejects the specified body from their current scene and sends them a request to move to the
* specified new scene. This is the scene-equivalent to {@link LocationProvider#moveTo}.
*/
public void moveBody (BodyObject source, int sceneId)
{
// first remove them from their old place
_locman.leaveOccupiedPlace(source);
// then send a forced move notification to their client object
SceneSender.forcedMove(source.getClientObject(), sceneId);
}
/**
* Ejects the specified body from their current scene and zone. This is the zone equivalent to
* {@link LocationProvider#leavePlace}.
*/
public void leaveOccupiedScene (BodyObject source)
{
// remove them from their occupied place (clears out scene info as well)
_locman.leaveOccupiedPlace(source);
}
/**
* Adds a callback for when the scene is resolved. Returns true if this is the first such
* thing (and thusly, the caller should actually fire off scene resolution) or false if we've
* already got a list and have just added this listener to it.
*/
protected boolean addResolutionListener (int sceneId, ResolutionListener rl)
{
List penders = _penders.get(sceneId);
boolean newList = false;
if (penders == null) {
_penders.put(sceneId, penders = Lists.newArrayList());
newList = true;
}
penders.add(rl);
return newList;
}
/**
* Called when the scene resolution has completed successfully.
*/
protected void processSuccessfulResolution (
SceneModel model, final UpdateList updates, final Object extras)
{
// now that the scene is loaded, we can create a scene manager for it. that will be
// initialized by the place registry and when that is finally complete, then we can let our
// penders know what's up
try {
// first create our scene instance
final Scene scene = _scfact.createScene(model, _confact.createPlaceConfig(model));
// now create our scene manager
_plreg.createPlace(scene.getPlaceConfig(), new PlaceRegistry.PreStartupHook() {
public void invoke (PlaceManager pmgr) {
((SceneManager)pmgr).setSceneData(scene, updates, extras, SceneRegistry.this);
}
});
// when the scene manager completes its startup proceedings, it will call back to the
// scene registry and let us know that we can turn the penders loose
} catch (Exception e) {
// so close, but no cigar
processFailedResolution(model.sceneId, e);
}
}
/**
* Called if resolving the scene fails for some reason.
*/
protected void processFailedResolution (int sceneId, Exception cause)
{
// if this is not simply a missing scene, log a warning
if (!(cause instanceof NoSuchSceneException)) {
log.info("Failed to resolve scene [sceneId=" + sceneId + "].", cause);
}
// alas things didn't work out, notify our penders
List penders = _penders.remove(sceneId);
if (penders != null) {
for (ResolutionListener rl : penders) {
try {
rl.sceneFailedToResolve(sceneId, cause);
} catch (Exception e) {
log.warning("Resolution listener choked.", e);
}
}
}
}
/**
* Called by the scene manager once it has started up (meaning that it has its place object and
* is ready to roll).
*/
protected void sceneManagerDidStart (SceneManager scmgr)
{
// register this scene manager in our table
int sceneId = scmgr.getScene().getId();
_scenemgrs.put(sceneId, scmgr);
log.debug("Registering scene manager", "scid", sceneId, "scmgr", scmgr);
// now notify any penders
List penders = _penders.remove(sceneId);
if (penders != null) {
for (ResolutionListener rl : penders) {
try {
rl.sceneWasResolved(scmgr);
} catch (Exception e) {
log.warning("Resolution listener choked.", e);
}
}
}
}
/**
* Called by the scene manager when it is shut down.
*/
protected void unmapSceneManager (SceneManager scmgr)
{
if (_scenemgrs.remove(scmgr.getScene().getId()) == null) {
log.warning("Requested to unmap unmapped scene manager [scmgr=" + scmgr + "].");
return;
}
log.debug("Unmapped scene manager", "scmgr", scmgr);
}
/** The entity from which we load scene models. */
@Inject protected SceneRepository _screp;
/** Used to generate place configs for our scenes. */
@Inject protected ConfigFactory _confact;
/** The entity via which we create scene instances from scene models. */
@Inject protected SceneFactory _scfact;
/** The invoker on which we do database operations. */
@Inject protected @MainInvoker Invoker _invoker;
/** Used to translate ClientObjects into BodyObjects. */
@Inject protected BodyLocator _locator;
/** Provides access to place managers. */
@Inject protected PlaceRegistry _plreg;
/** Provides location services. */
@Inject protected LocationManager _locman;
/** A mapping from scene ids to scene managers. */
protected IntMap _scenemgrs = IntMaps.newHashIntMap();
/** The table of pending resolution listeners. */
protected IntMap> _penders = IntMaps.newHashIntMap();
}