com.threerings.whirled.server.persist.SceneRepository Maven / Gradle / Ivy
The newest version!
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server.persist;
import com.samskivert.io.PersistenceException;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.server.SceneManager;
import com.threerings.whirled.util.NoSuchSceneException;
import com.threerings.whirled.util.UpdateList;
/**
* The scene repository provides the basic interface for loading and updating scene data. It is
* used by the scene registry and though more scene related persistence services may be needed in a
* full-fledged application, the scene repository only encapsulates those needed by the scene
* registry and other services provided by the Whirled framework.
*/
public interface SceneRepository
{
/**
* Fetches the model for the scene with the specified scene id.
*
* @exception PersistenceException thrown if an error occurs attempting to load the scene data.
* @exception NoSuchSceneException thrown if no scene exists with the specified scene id.
*/
public SceneModel loadSceneModel (int sceneId)
throws PersistenceException, NoSuchSceneException;
/**
* Fetches the set of updates associated with the specified scene.
*
* @exception PersistenceException thrown if an error occurs attempting to load the scene
* updates.
*/
public UpdateList loadUpdates (int sceneId)
throws PersistenceException;
/**
* Loads optional additional scene data. This data is loaded during the scene resolution
* process and made available to the scene manager via {@link SceneManager#gotSceneData}.
*/
public Object loadExtras (int sceneId, SceneModel model)
throws PersistenceException;
/**
* Applise the supplied scene update to persistent representation of its associated scene, then
* stores the update persistently for future invocations of the server to load. Note:
* the scene update will have already been applied to the supplied scene model.
*
* @exception PersistenceException thrown if an error occurs attempting to apply the scene
* update.
*/
public void applyAndRecordUpdate (SceneModel model, SceneUpdate update)
throws PersistenceException;
}