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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.whirled.zone.client;

import com.threerings.presents.client.InvocationService;

import com.threerings.crowd.data.PlaceConfig;

import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.zone.data.ZoneSummary;

/**
 * The client interface for zone related invocation services (e.g. moving between zones).
 */
public interface ZoneService extends InvocationService
{
    /** Used to deliver responses to {@link ZoneService#moveTo} requests. */
    public static interface ZoneMoveListener extends InvocationListener
    {
        /**
         * Called in response to a successful {@link ZoneService#moveTo} request.
         */
        public void moveSucceeded (int placeId, PlaceConfig config, ZoneSummary summary);

        /**
         * Called in response to a successful {@link ZoneService#moveTo} request when our cached
         * scene was out of date and the server determined that we needed some updates.
         */
       public void moveSucceededWithUpdates (
           int placeId, PlaceConfig config, ZoneSummary summary, SceneUpdate[] updates);

        /**
         * Called in response to a successful {@link ZoneService#moveTo} request when our cached
         * scene was out of date and the server determined that we needed an updated copy.
         */
        public void moveSucceededWithScene (
            int placeId, PlaceConfig config, ZoneSummary summary, SceneModel model);

        /**
         * Indicates that the client must switch to the specified server and reissue its move
         * request in order to relocate to its desired zone.
         */
        public void moveRequiresServerSwitch (String hostname, int[] ports);
    }

    /**
     * Requests that that this client's body be moved to the specified scene in the specified zone.
     *
     * @param zoneId the zone id to which we want to move.
     * @param sceneId the scene id to which we want to move.
     * @param version the version number of the scene object that we have in our local repository.
     * @param listener receives the callback when the request succeeds or fails.
     */
    public void moveTo (int zoneId, int sceneId, int version, ZoneMoveListener listener);
}




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