com.threerings.whirled.zone.data.SceneSummary Maven / Gradle / Ivy
The newest version!
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.zone.data;
import com.samskivert.util.StringUtil;
import com.threerings.io.Streamable;
/**
* The scene summary class is used to provide info about the connected
* group of scenes that make up a zone. The group of scenes that make up a
* zone is a self-contained set of scenes, connected with one another (by
* portals) but not to any scenes outside the group.
*/
public class SceneSummary implements Streamable
{
/** The id of this scene. */
public int sceneId;
/** The name of this scene. */
public String name;
/** The ids of the scenes to which this scene is connected via
* portals. */
public int[] neighbors;
/** The directions in which each of the neighbors lay. */
public int[] neighborDirs;
@Override
public String toString ()
{
return "[sceneId=" + sceneId + ", name=" + name +
", neighbors=" + StringUtil.toString(neighbors) +
", neighborDirs=" + StringUtil.toString(neighborDirs) + "]";
}
}