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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.whirled.zone.server;

import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationSender;
import com.threerings.whirled.zone.client.ZoneDecoder;
import com.threerings.whirled.zone.client.ZoneReceiver;

/**
 * Used to issue notifications to a {@link ZoneReceiver} instance on a
 * client.
 */
public class ZoneSender extends InvocationSender
{
    /**
     * Issues a notification that will result in a call to {@link
     * ZoneReceiver#forcedMove} on a client.
     */
    public static void forcedMove (
        ClientObject target, int arg1, int arg2)
    {
        sendNotification(
            target, ZoneDecoder.RECEIVER_CODE, ZoneDecoder.FORCED_MOVE,
            new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2) });
    }

}




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