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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tvd12.gamebox.math;
public final class Numbers {
/**
* Offset to order signed double numbers lexicographically.
*/
private static final int SGN_MASK_FLOAT = 0x80000000;
/**
* Positive zero bits.
*/
private static final int POSITIVE_ZERO_FLOAT_BITS = Float.floatToRawIntBits(+0.0f);
/**
* Negative zero bits.
*/
private static final int NEGATIVE_ZERO_FLOAT_BITS = Float.floatToRawIntBits(-0.0f);
private Numbers() {}
/**
* Returns true if they are equal as defined by
* {@link #equals(float, float, int) equals(x, y, 1)}.
*
* @param x first value
* @param y second value
* @return {@code true} if the values are equal.
*/
public static boolean equals(float x, float y) {
return x == y || equals(x, y, 1);
}
/**
* Returns true if the arguments are equal or within the range of allowed
* error (inclusive). Returns {@code false} if either of the arguments is NaN.
*
* Two double numbers are considered equal if there are {@code (maxUlps - 1)}
* (or fewer) floating point numbers between them, i.e. two adjacent
* floating point numbers are considered equal.
*
*
* Adapted from
* Bruce Dawson.
*
*
* @param x first value
* @param y second value
* @param maxUlps {@code (maxUlps - 1)} is the number of floating point
* values between {@code x} and {@code y}.
* @return {@code true} if there are fewer than {@code maxUlps} floating
* point values between {@code x} and {@code y}.
*/
public static boolean equals(final float x, final float y, final int maxUlps) {
if (Float.isNaN(x) || Float.isNaN(y)) {
return false;
}
final int xInt = Float.floatToRawIntBits(x);
final int yInt = Float.floatToRawIntBits(y);
final boolean isEqual;
if (((xInt ^ yInt) & SGN_MASK_FLOAT) == 0) {
// number have same sign, there is no risk of overflow
isEqual = Math.abs(xInt - yInt) <= maxUlps;
} else {
// number have opposite signs, take care of overflow
final int deltaPlus;
final int deltaMinus;
if (xInt < yInt) {
deltaPlus = yInt - POSITIVE_ZERO_FLOAT_BITS;
deltaMinus = xInt - NEGATIVE_ZERO_FLOAT_BITS;
} else {
deltaPlus = xInt - POSITIVE_ZERO_FLOAT_BITS;
deltaMinus = yInt - NEGATIVE_ZERO_FLOAT_BITS;
}
if (deltaPlus > maxUlps) {
isEqual = false;
} else {
isEqual = deltaMinus <= (maxUlps - deltaPlus);
}
}
return isEqual;
}
}
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