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/*
 * Copyright (c) 2008, Harald Kuhr
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * * Redistributions of source code must retain the above copyright notice, this
 *   list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 * * Neither the name of the copyright holder nor the names of its
 *   contributors may be used to endorse or promote products derived from
 *   this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.twelvemonkeys.image;

/**
 * Inverse Colormap to provide efficient lookup of any given input color
 * to the closest match to the given color map.
 * 

* Based on "Efficient Inverse Color Map Computation" by Spencer W. Thomas * in "Graphics Gems Volume II". *

* * @author Harald Kuhr * @author Robin Luiten (Java port) * @author Spencer W. Thomas (original c version). * * @version $Id: //depot/branches/personal/haraldk/twelvemonkeys/release-2/twelvemonkeys-core/src/main/java/com/twelvemonkeys/image/InverseColorMap.java#1 $ */ class InverseColorMap { /** * Number of high bits of each color channel to use to lookup near match */ final static int QUANTBITS = 5; /** * Truncated bits of each color channel */ final static int TRUNCBITS = 8 - QUANTBITS; /** * BITMASK representing the bits for blue in the color lookup */ final static int QUANTMASK_BLUE = (1 << 5) - 1; /** * BITMASK representing the bits for green in the color lookup */ final static int QUANTMASK_GREEN = (QUANTMASK_BLUE << QUANTBITS); /** * BITMASK representing the bits for red in the color lookup */ final static int QUANTMASK_RED = (QUANTMASK_GREEN << QUANTBITS); /** * Maximum value a quantised color channel can have */ final static int MAXQUANTVAL = 1 << 5; byte[] rgbMapByte; int[] rgbMapInt; int numColors; int maxColor; byte[] inverseRGB; // inverse rgb color map int transparentIndex = -1; /** * @param pRGBColorMap the rgb color map to create inverse color map for. */ InverseColorMap(byte[] pRGBColorMap) { this(pRGBColorMap, -1); } /** * @param pRGBColorMap the rgb color map to create inverse color map for. */ // HaraldK 20040801: Added support for int[] InverseColorMap(int[] pRGBColorMap) { this(pRGBColorMap, -1); } /** * @param pRGBColorMap the rgb color map to create inverse color map for. * @param pTransparent the index of the transparent pixel in the map */ InverseColorMap(byte[] pRGBColorMap, int pTransparent) { rgbMapByte = pRGBColorMap; numColors = rgbMapByte.length / 4; transparentIndex = pTransparent; inverseRGB = new byte[MAXQUANTVAL * MAXQUANTVAL * MAXQUANTVAL]; initIRGB(new int[MAXQUANTVAL * MAXQUANTVAL * MAXQUANTVAL]); } /** * @param pRGBColorMap the rgb color map to create inverse color map for. * @param pTransparent the index of the transparent pixel in the map */ InverseColorMap(int[] pRGBColorMap, int pTransparent) { rgbMapInt = pRGBColorMap; numColors = rgbMapInt.length; transparentIndex = pTransparent; inverseRGB = new byte[MAXQUANTVAL * MAXQUANTVAL * MAXQUANTVAL]; initIRGB(new int[MAXQUANTVAL * MAXQUANTVAL * MAXQUANTVAL]); } /** * Simple inverse color table creation method. * @param pTemp temp array */ void initIRGB(int[] pTemp) { final int x = (1 << TRUNCBITS); // 8 the size of 1 Dimension of each quantized cell final int xsqr = 1 << (TRUNCBITS * 2); // 64 - twice the smallest step size vale of quantized colors final int xsqr2 = xsqr + xsqr; for (int i = 0; i < numColors; ++i) { if (i == transparentIndex) { // Skip the transparent pixel continue; } int red, r, rdist, rinc, rxx; int green, g, gdist, ginc, gxx; int blue, b, bdist, binc, bxx; // HaraldK 20040801: Added support for int[] if (rgbMapByte != null) { red = rgbMapByte[i * 4] & 0xFF; green = rgbMapByte[i * 4 + 1] & 0xFF; blue = rgbMapByte[i * 4 + 2] & 0xFF; } else if (rgbMapInt != null) { red = (rgbMapInt[i] >> 16) & 0xFF; green = (rgbMapInt[i] >> 8) & 0xFF; blue = rgbMapInt[i] & 0xFF; } else { throw new IllegalStateException("colormap == null"); } rdist = red - x / 2; // distance of red to center of current cell gdist = green - x / 2; // green bdist = blue - x / 2; // blue rdist = rdist * rdist + gdist * gdist + bdist * bdist; rinc = 2 * (xsqr - (red << TRUNCBITS)); ginc = 2 * (xsqr - (green << TRUNCBITS)); binc = 2 * (xsqr - (blue << TRUNCBITS)); int rgbI = 0; for (r = 0, rxx = rinc; r < MAXQUANTVAL; rdist += rxx, ++r, rxx += xsqr2) { for (g = 0, gdist = rdist, gxx = ginc; g < MAXQUANTVAL; gdist += gxx, ++g, gxx += xsqr2) { for (b = 0, bdist = gdist, bxx = binc; b < MAXQUANTVAL; bdist += bxx, ++b, ++rgbI, bxx += xsqr2) { if (i == 0 || pTemp[rgbI] > bdist) { pTemp[rgbI] = bdist; inverseRGB[rgbI] = (byte) i; } } } } } } /** * Gets the index of the nearest color to from the color map. * * @param pColor the color to get the nearest color to from color map * color must be of format {@code 0x00RRGGBB} - standard default RGB * @return index of color which closest matches input color by using the * created inverse color map. */ public final int getIndexNearest(int pColor) { return inverseRGB[((pColor >> (3 * TRUNCBITS)) & QUANTMASK_RED) + ((pColor >> (2 * TRUNCBITS)) & QUANTMASK_GREEN) + ((pColor >> (/* 1 * */ TRUNCBITS)) & QUANTMASK_BLUE)] & 0xFF; } /** * Gets the index of the nearest color to from the color map. * * @param pRed red component of the color to get the nearest color to from color map * @param pGreen green component of the color to get the nearest color to from color map * @param pBlue blue component of the color to get the nearest color to from color map * @return index of color which closest matches input color by using the * created inverse color map. */ public final int getIndexNearest(int pRed, int pGreen, int pBlue) { // NOTE: the third line in expression for blue is shifting DOWN not UP. return inverseRGB[((pRed << (2 * QUANTBITS - TRUNCBITS)) & QUANTMASK_RED) + ((pGreen << (/* 1 * */ QUANTBITS - TRUNCBITS)) & QUANTMASK_GREEN) + ((pBlue >> (TRUNCBITS)) & QUANTMASK_BLUE)] & 0xFF; } }




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