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ImageIO plugin for Radiance RGBE High Dynaimc Range format (HDR).
/*
* Copyright (c) 2015, Harald Kuhr
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.twelvemonkeys.imageio.plugins.hdr.tonemap;
/**
* DefaultToneMapper.
*
* Normalizes values to range [0...1] using:
*
*
* Vout = Vin / (Vin + C)
*
*
* Where C is constant.
*
*
* @author Harald Kuhr
* @author last modified by $Author: harald.kuhr$
* @version $Id: DefaultToneMapper.java,v 1.0 28/07/15 harald.kuhr Exp$
*/
public final class DefaultToneMapper implements ToneMapper {
private final float constant;
public DefaultToneMapper() {
this(1);
}
public DefaultToneMapper(final float constant) {
this.constant = constant;
}
@Override
public void map(final float[] rgb) {
// Default Vo = Vi / (Vi + 1)
for (int i = 0; i < rgb.length; i++) {
rgb[i] = rgb[i] / (rgb[i] + constant);
}
}
}