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/*
 * Copyright (C) 2009-2020 Lightbend Inc. 
 */

package akka.actor

import scala.collection.mutable
import scala.concurrent.ExecutionContextExecutor
import scala.concurrent.duration._
import scala.concurrent.duration.Duration
import scala.concurrent.duration.FiniteDuration

import com.github.ghik.silencer.silent
import language.implicitConversions

import akka.annotation.InternalApi
import akka.routing.{ Deafen, Listen, Listeners }
import akka.util.{ unused, JavaDurationConverters }

object FSM {

  /**
   * A partial function value which does not match anything and can be used to
   * “reset” `whenUnhandled` and `onTermination` handlers.
   *
   * {{{
   * onTermination(FSM.NullFunction)
   * }}}
   */
  object NullFunction extends PartialFunction[Any, Nothing] {
    def isDefinedAt(o: Any) = false
    def apply(o: Any) = sys.error("undefined")
  }

  /**
   * Message type which is sent directly to the subscribed actor in
   * [[akka.actor.FSM.SubscribeTransitionCallBack]] before sending any
   * [[akka.actor.FSM.Transition]] messages.
   */
  final case class CurrentState[S](fsmRef: ActorRef, state: S)

  /**
   * Message type which is used to communicate transitions between states to
   * all subscribed listeners (use [[akka.actor.FSM.SubscribeTransitionCallBack]]).
   */
  final case class Transition[S](fsmRef: ActorRef, from: S, to: S)

  /**
   * Send this to an [[akka.actor.FSM]] to request first the [[FSM.CurrentState]]
   * and then a series of [[FSM.Transition]] updates. Cancel the subscription
   * using [[FSM.UnsubscribeTransitionCallBack]].
   */
  final case class SubscribeTransitionCallBack(actorRef: ActorRef)

  /**
   * Unsubscribe from [[akka.actor.FSM.Transition]] notifications which was
   * effected by sending the corresponding [[akka.actor.FSM.SubscribeTransitionCallBack]].
   */
  final case class UnsubscribeTransitionCallBack(actorRef: ActorRef)

  /**
   * Reason why this [[akka.actor.FSM]] is shutting down.
   */
  sealed trait Reason

  /**
   * Default reason if calling `stop()`.
   */
  case object Normal extends Reason

  /**
   * Reason given when someone was calling `system.stop(fsm)` from outside;
   * also applies to `Stop` supervision directive.
   */
  case object Shutdown extends Reason

  /**
   * Signifies that the [[akka.actor.FSM]] is shutting itself down because of
   * an error, e.g. if the state to transition into does not exist. You can use
   * this to communicate a more precise cause to the `onTermination` block.
   */
  final case class Failure(cause: Any) extends Reason

  /**
   * This case object is received in case of a state timeout.
   */
  case object StateTimeout

  /**
   * INTERNAL API
   */
  private final case class TimeoutMarker(generation: Long)

  /** INTERNAL API */
  @InternalApi
  private[akka] sealed trait TimerMode {
    def repeat: Boolean
  }

  /** INTERNAL API */
  @InternalApi
  private[akka] case object FixedRateMode extends TimerMode {
    override def repeat: Boolean = true
  }

  /** INTERNAL API */
  @InternalApi
  private[akka] case object FixedDelayMode extends TimerMode {
    override def repeat: Boolean = true
  }

  /** INTERNAL API */
  @InternalApi
  private[akka] case object SingleMode extends TimerMode {
    override def repeat: Boolean = false
  }

  /**
   * INTERNAL API
   */
  @InternalApi
  private[akka] final case class Timer(name: String, msg: Any, mode: TimerMode, generation: Int, owner: AnyRef)(
      context: ActorContext)
      extends NoSerializationVerificationNeeded {
    private var ref: Option[Cancellable] = _
    private val scheduler = context.system.scheduler
    private implicit val executionContext: ExecutionContextExecutor = context.dispatcher

    def schedule(actor: ActorRef, timeout: FiniteDuration): Unit = {
      val timerMsg = msg match {
        case m: AutoReceivedMessage => m
        case _                      => this
      }
      ref = Some(mode match {
        case SingleMode     => scheduler.scheduleOnce(timeout, actor, timerMsg)
        case FixedDelayMode => scheduler.scheduleWithFixedDelay(timeout, timeout, actor, timerMsg)
        case FixedRateMode  => scheduler.scheduleAtFixedRate(timeout, timeout, actor, timerMsg)
      })
    }
    def cancel(): Unit =
      if (ref.isDefined) {
        ref.get.cancel()
        ref = None
      }
  }

  /**
   * This extractor is just convenience for matching a (S, S) pair, including a
   * reminder what the new state is.
   */
  object `->` {
    def unapply[S](in: (S, S)) = Some(in)
  }
  val `→` = `->`

  /**
   * Log Entry of the [[akka.actor.LoggingFSM]], can be obtained by calling `getLog`.
   */
  final case class LogEntry[S, D](stateName: S, stateData: D, event: Any)

  /** Used by `forMax` to signal "cancel stateTimeout" */
  private final val SomeMaxFiniteDuration = Some(Long.MaxValue.nanos)

  /**
   * INTERNAL API
   * Using a subclass for binary compatibility reasons
   */
  private[akka] class SilentState[S, D](
      _stateName: S,
      _stateData: D,
      _timeout: Option[FiniteDuration],
      _stopReason: Option[Reason],
      _replies: List[Any])
      extends State[S, D](_stateName, _stateData, _timeout, _stopReason, _replies) {

    /**
     * INTERNAL API
     */
    private[akka] override def notifies: Boolean = false

    override def copy(
        stateName: S = stateName,
        stateData: D = stateData,
        timeout: Option[FiniteDuration] = timeout,
        stopReason: Option[Reason] = stopReason,
        replies: List[Any] = replies): State[S, D] = {
      new SilentState(stateName, stateData, timeout, stopReason, replies)
    }
  }

  /**
   * This captures all of the managed state of the [[akka.actor.FSM]]: the state
   * name, the state data, possibly custom timeout, stop reason and replies
   * accumulated while processing the last message.
   */
  case class State[S, D](
      stateName: S,
      stateData: D,
      timeout: Option[FiniteDuration] = None,
      stopReason: Option[Reason] = None,
      replies: List[Any] = Nil) {

    /**
     * INTERNAL API
     */
    private[akka] def notifies: Boolean = true

    // defined here to be able to override it in SilentState
    def copy(
        stateName: S = stateName,
        stateData: D = stateData,
        timeout: Option[FiniteDuration] = timeout,
        stopReason: Option[Reason] = stopReason,
        replies: List[Any] = replies): State[S, D] = {
      State(stateName, stateData, timeout, stopReason, replies)
    }

    /**
     * Modify state transition descriptor to include a state timeout for the
     * next state. This timeout overrides any default timeout set for the next
     * state.
     *
     * Use Duration.Inf to deactivate an existing timeout.
     */
    def forMax(timeout: Duration): State[S, D] = timeout match {
      case f: FiniteDuration => copy(timeout = Some(f))
      case Duration.Inf      => copy(timeout = SomeMaxFiniteDuration) // we map the Infinite duration to a special marker,
      case _                 => copy(timeout = None) // that means "cancel stateTimeout". This marker is needed
    } // so we do not have to break source/binary compat.
    // TODO: Can be removed once we can break State#timeout signature to `Option[Duration]`

    /**
     * JAVA API: Modify state transition descriptor to include a state timeout for the
     * next state. This timeout overrides any default timeout set for the next
     * state.
     *
     * Use Duration.Inf to deactivate an existing timeout.
     */
    def forMax(timeout: java.time.Duration): State[S, D] = {
      import JavaDurationConverters._
      forMax(timeout.asScala)
    }

    /**
     * Send reply to sender of the current message, if available.
     *
     * @return this state transition descriptor
     */
    def replying(replyValue: Any): State[S, D] = {
      copy(replies = replyValue :: replies)
    }

    /**
     * Modify state transition descriptor with new state data. The data will be
     * set when transitioning to the new state.
     */
    @silent("deprecated")
    def using(@deprecatedName(Symbol("nextStateDate")) nextStateData: D): State[S, D] = {
      copy(stateData = nextStateData)
    }

    /**
     * INTERNAL API.
     */
    private[akka] def withStopReason(reason: Reason): State[S, D] = {
      copy(stopReason = Some(reason))
    }

    /**
     * INTERNAL API.
     */
    private[akka] def withNotification(notifies: Boolean): State[S, D] = {
      if (notifies)
        State(stateName, stateData, timeout, stopReason, replies)
      else
        new SilentState(stateName, stateData, timeout, stopReason, replies)
    }
  }

  /**
   * All messages sent to the [[akka.actor.FSM]] will be wrapped inside an
   * `Event`, which allows pattern matching to extract both state and data.
   */
  final case class Event[D](event: Any, stateData: D) extends NoSerializationVerificationNeeded

  /**
   * Case class representing the state of the [[akka.actor.FSM]] within the
   * `onTermination` block.
   */
  final case class StopEvent[S, D](reason: Reason, currentState: S, stateData: D)
      extends NoSerializationVerificationNeeded

}

/**
 * Finite State Machine actor trait. Use as follows:
 *
 * 
 *   object A {
 *     trait State
 *     case class One extends State
 *     case class Two extends State
 *
 *     case class Data(i : Int)
 *   }
 *
 *   class A extends Actor with FSM[A.State, A.Data] {
 *     import A._
 *
 *     startWith(One, Data(42))
 *     when(One) {
 *         case Event(SomeMsg, Data(x)) => ...
 *         case Event(SomeOtherMsg, _) => ... // when data not needed
 *     }
 *     when(Two, stateTimeout = 5 seconds) { ... }
 *     initialize()
 *   }
 * 
* * Within the partial function the following values are returned for effecting * state transitions: * * - stay for staying in the same state * - stay using Data(...) for staying in the same state, but with * different data * - stay forMax 5.millis for staying with a state timeout; can be * combined with using * - goto(...) for changing into a different state; also supports * using and forMax * - stop for terminating this FSM actor * * Each of the above also supports the method replying(AnyRef) for * sending a reply before changing state. * * While changing state, custom handlers may be invoked which are registered * using onTransition. This is meant to enable concentrating * different concerns in different places; you may choose to use * when for describing the properties of a state, including of * course initiating transitions, but you can describe the transitions using * onTransition to avoid having to duplicate that code among * multiple paths which lead to a transition: * *
 * onTransition {
 *   case Active -> _ => cancelTimer("activeTimer")
 * }
 * 
* * Multiple such blocks are supported and all of them will be called, not only * the first matching one. * * Another feature is that other actors may subscribe for transition events by * sending a SubscribeTransitionCallback message to this actor. * Stopping a listener without unregistering will not remove the listener from the * subscription list; use UnsubscribeTransitionCallback before stopping * the listener. * * State timeouts set an upper bound to the time which may pass before another * message is received in the current state. If no external message is * available, then upon expiry of the timeout a StateTimeout message is sent. * Note that this message will only be received in the state for which the * timeout was set and that any message received will cancel the timeout * (possibly to be started again by the next transition). * * Another feature is the ability to install and cancel single-shot as well as * repeated timers which arrange for the sending of a user-specified message: * *
 *   setTimer("tock", TockMsg, 1 second, true) // repeating
 *   setTimer("lifetime", TerminateMsg, 1 hour, false) // single-shot
 *   cancelTimer("tock")
 *   isTimerActive("tock")
 * 
*/ trait FSM[S, D] extends Actor with Listeners with ActorLogging { import FSM._ type State = FSM.State[S, D] type Event = FSM.Event[D] type StopEvent = FSM.StopEvent[S, D] type StateFunction = scala.PartialFunction[Event, State] type Timeout = Option[FiniteDuration] type TransitionHandler = PartialFunction[(S, S), Unit] /* * “import” so that these are visible without an import */ val Event: FSM.Event.type = FSM.Event val StopEvent: FSM.StopEvent.type = FSM.StopEvent /** * This extractor is just convenience for matching a (S, S) pair, including a * reminder what the new state is. */ val `->` = FSM.`->` /** * This case object is received in case of a state timeout. */ val StateTimeout = FSM.StateTimeout /** * **************************************** * DSL * **************************************** */ /** * Insert a new StateFunction at the end of the processing chain for the * given state. If the stateTimeout parameter is set, entering this state * without a differing explicit timeout setting will trigger a StateTimeout * event; the same is true when using #stay. * * @param stateName designator for the state * @param stateTimeout default state timeout for this state * @param stateFunction partial function describing response to input */ final def when(stateName: S, stateTimeout: FiniteDuration = null)(stateFunction: StateFunction): Unit = register(stateName, stateFunction, Option(stateTimeout)) /** * Set initial state. Call this method from the constructor before the [[#initialize]] method. * If different state is needed after a restart this method, followed by [[#initialize]], can * be used in the actor life cycle hooks [[akka.actor.Actor#preStart]] and [[akka.actor.Actor#postRestart]]. * * @param stateName initial state designator * @param stateData initial state data * @param timeout state timeout for the initial state, overriding the default timeout for that state */ final def startWith(stateName: S, stateData: D, timeout: Timeout = None): Unit = currentState = FSM.State(stateName, stateData, timeout) /** * Produce transition to other state. * Return this from a state function in order to effect the transition. * * This method always triggers transition events, even for `A -> A` transitions. * If you want to stay in the same state without triggering an state transition event use [[#stay]] instead. * * @param nextStateName state designator for the next state * @return state transition descriptor */ final def goto(nextStateName: S): State = FSM.State(nextStateName, currentState.stateData) /** * Produce "empty" transition descriptor. * Return this from a state function when no state change is to be effected. * * No transition event will be triggered by [[#stay]]. * If you want to trigger an event like `S -> S` for `onTransition` to handle use `goto` instead. * * @return descriptor for staying in current state */ final def stay(): State = goto(currentState.stateName) .withNotification(false) // cannot directly use currentState because of the timeout field /** * Produce change descriptor to stop this FSM actor with reason "Normal". */ final def stop(): State = stop(Normal) /** * Produce change descriptor to stop this FSM actor including specified reason. */ final def stop(reason: Reason): State = stop(reason, currentState.stateData) /** * Produce change descriptor to stop this FSM actor including specified reason. */ final def stop(reason: Reason, stateData: D): State = stay().using(stateData).withStopReason(reason) final class TransformHelper(func: StateFunction) { def using(andThen: PartialFunction[State, State]): StateFunction = func.andThen(andThen.orElse { case x => x }) } final def transform(func: StateFunction): TransformHelper = new TransformHelper(func) /** * Schedules a message to be sent repeatedly to the `self` actor with a * fixed `delay` between messages. * * It will not compensate the delay between messages if scheduling is delayed * longer than specified for some reason. The delay between sending of subsequent * messages will always be (at least) the given `delay`. * * In the long run, the frequency of messages will generally be slightly lower than * the reciprocal of the specified `delay`. * * Each timer has a `name` and if a new timer with same `name` is started * the previous is cancelled. It is guaranteed that a message from the * previous timer is not received, even if it was already enqueued * in the mailbox when the new timer was started. */ def startTimerWithFixedDelay(name: String, msg: Any, delay: FiniteDuration): Unit = startTimer(name, msg, delay, FixedDelayMode) /** * Schedules a message to be sent repeatedly to the `self` actor with a * given frequency. * * It will compensate the delay for a subsequent message if the sending of previous * message was delayed more than specified. In such cases, the actual message interval * will differ from the interval passed to the method. * * If the execution is delayed longer than the `interval`, the subsequent message will * be sent immediately after the prior one. This also has the consequence that after * long garbage collection pauses or other reasons when the JVM was suspended all * "missed" messages will be sent when the process wakes up again. * * In the long run, the frequency of messages will be exactly the reciprocal of the * specified `interval`. * * Warning: `startTimerAtFixedRate` can result in bursts of scheduled messages after long * garbage collection pauses, which may in worst case cause undesired load on the system. * Therefore `startTimerWithFixedDelay` is often preferred. * * Each timer has a `name` and if a new timer with same `name` is started * the previous is cancelled. It is guaranteed that a message from the * previous timer is not received, even if it was already enqueued * in the mailbox when the new timer was started. */ def startTimerAtFixedRate(name: String, msg: Any, interval: FiniteDuration): Unit = startTimer(name, msg, interval, FixedRateMode) /** * Start a timer that will send `msg` once to the `self` actor after * the given `delay`. * * Each timer has a `name` and if a new timer with same `name` is started * the previous is cancelled. It is guaranteed that a message from the * previous timer is not received, even if it was already enqueued * in the mailbox when the new timer was started. */ def startSingleTimer(name: String, msg: Any, delay: FiniteDuration): Unit = startTimer(name, msg, delay, SingleMode) /** * Schedule named timer to deliver message after given delay, possibly repeating. * Any existing timer with the same name will automatically be canceled before * adding the new timer. * @param name identifier to be used with cancelTimer() * @param msg message to be delivered * @param timeout delay of first message delivery and between subsequent messages * @param repeat send once if false, scheduleAtFixedRate if true */ @deprecated( "Use startSingleTimer, startTimerWithFixedDelay or startTimerAtFixedRate instead. This has the same semantics as " + "startTimerAtFixedRate, but startTimerWithFixedDelay is often preferred.", since = "2.6.0") final def setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean = false): Unit = { // repeat => FixedRateMode for compatibility val mode = if (repeat) FixedRateMode else SingleMode startTimer(name, msg, timeout, mode) } private def startTimer(name: String, msg: Any, timeout: FiniteDuration, mode: TimerMode): Unit = { if (debugEvent) log.debug("setting " + (if (mode.repeat) "repeating " else "") + "timer '" + name + "'/" + timeout + ": " + msg) if (timers contains name) { timers(name).cancel() } val timer = Timer(name, msg, mode, timerGen.next(), this)(context) timer.schedule(self, timeout) timers(name) = timer } /** * Cancel named timer, ensuring that the message is not subsequently delivered (no race). * @param name of the timer to cancel */ final def cancelTimer(name: String): Unit = { if (debugEvent) log.debug("canceling timer '" + name + "'") if (timers contains name) { timers(name).cancel() timers -= name } } /** * Inquire whether the named timer is still active. Returns true unless the * timer does not exist, has previously been canceled or if it was a * single-shot timer whose message was already received. */ final def isTimerActive(name: String): Boolean = timers contains name /** * Set state timeout explicitly. This method can safely be used from within a * state handler. */ final def setStateTimeout(state: S, timeout: Timeout): Unit = stateTimeouts(state) = timeout /** * INTERNAL API, used for testing. */ private[akka] final def isStateTimerActive = timeoutFuture.isDefined /** * Set handler which is called upon each state transition, i.e. not when * staying in the same state. This may use the pair extractor defined in the * FSM companion object like so: * *
   * onTransition {
   *   case Old -> New => doSomething
   * }
   * 
* * It is also possible to supply a 2-ary function object: * *
   * onTransition(handler _)
   *
   * private def handler(from: S, to: S) { ... }
   * 
* * The underscore is unfortunately necessary to enable the nicer syntax shown * above (it uses the implicit conversion total2pf under the hood). * * Multiple handlers may be installed, and every one of them will be * called, not only the first one matching. */ final def onTransition(transitionHandler: TransitionHandler): Unit = transitionEvent :+= transitionHandler /** * Convenience wrapper for using a total function instead of a partial * function literal. To be used with onTransition. */ implicit final def total2pf(transitionHandler: (S, S) => Unit): TransitionHandler = new TransitionHandler { def isDefinedAt(in: (S, S)) = true def apply(in: (S, S)): Unit = { transitionHandler(in._1, in._2) } } /** * Set handler which is called upon termination of this FSM actor. Calling * this method again will overwrite the previous contents. */ final def onTermination(terminationHandler: PartialFunction[StopEvent, Unit]): Unit = terminateEvent = terminationHandler /** * Set handler which is called upon reception of unhandled messages. Calling * this method again will overwrite the previous contents. * * The current state may be queried using ``stateName``. */ final def whenUnhandled(stateFunction: StateFunction): Unit = handleEvent = stateFunction.orElse(handleEventDefault) /** * Verify existence of initial state and setup timers. This should be the * last call within the constructor, or [[akka.actor.Actor#preStart]] and * [[akka.actor.Actor#postRestart]] * * An initial `currentState -> currentState` notification will be triggered by calling this method. * * @see [[#startWith]] */ final def initialize(): Unit = if (currentState != null) makeTransition(currentState) else throw new IllegalStateException("You must call `startWith` before calling `initialize`") /** * Return current state name (i.e. object of type S) */ final def stateName: S = { if (currentState != null) currentState.stateName else throw new IllegalStateException("You must call `startWith` before using `stateName`") } /** * Return current state data (i.e. object of type D) */ final def stateData: D = if (currentState != null) currentState.stateData else throw new IllegalStateException("You must call `startWith` before using `stateData`") /** * Return next state data (available in onTransition handlers) */ final def nextStateData = nextState match { case null => throw new IllegalStateException("nextStateData is only available during onTransition") case x => x.stateData } /* * **************************************************************** * PRIVATE IMPLEMENTATION DETAILS * **************************************************************** */ private[akka] def debugEvent: Boolean = false /* * FSM State data and current timeout handling */ private var currentState: State = _ private var timeoutFuture: Option[Cancellable] = None private var nextState: State = _ private var generation: Long = 0L /* * Timer handling */ private val timers = mutable.Map[String, Timer]() private val timerGen = Iterator.from(0) /* * State definitions */ private val stateFunctions = mutable.Map[S, StateFunction]() private val stateTimeouts = mutable.Map[S, Timeout]() private def register(name: S, function: StateFunction, timeout: Timeout): Unit = { if (stateFunctions contains name) { stateFunctions(name) = stateFunctions(name).orElse(function) stateTimeouts(name) = timeout.orElse(stateTimeouts(name)) } else { stateFunctions(name) = function stateTimeouts(name) = timeout } } /* * unhandled event handler */ private val handleEventDefault: StateFunction = { case Event(value, _) => log.warning("unhandled event " + value + " in state " + stateName) stay() } private var handleEvent: StateFunction = handleEventDefault /* * termination handling */ private var terminateEvent: PartialFunction[StopEvent, Unit] = NullFunction /* * transition handling */ private var transitionEvent: List[TransitionHandler] = Nil private def handleTransition(prev: S, next: S): Unit = { val tuple = (prev, next) for (te <- transitionEvent) { if (te.isDefinedAt(tuple)) te(tuple) } } /* * ******************************************* * Main actor receive() method * ******************************************* */ override def receive: Receive = { case TimeoutMarker(gen) => if (generation == gen) { processMsg(StateTimeout, "state timeout") } case t @ Timer(name, msg, mode, gen, owner) => if ((owner eq this) && (timers contains name) && (timers(name).generation == gen)) { if (timeoutFuture.isDefined) { timeoutFuture.get.cancel() timeoutFuture = None } generation += 1 if (!mode.repeat) { timers -= name } processMsg(msg, t) } case SubscribeTransitionCallBack(actorRef) => // TODO Use context.watch(actor) and receive Terminated(actor) to clean up list listeners.add(actorRef) // send current state back as reference point actorRef ! CurrentState(self, currentState.stateName) case Listen(actorRef) => // TODO Use context.watch(actor) and receive Terminated(actor) to clean up list listeners.add(actorRef) // send current state back as reference point actorRef ! CurrentState(self, currentState.stateName) case UnsubscribeTransitionCallBack(actorRef) => listeners.remove(actorRef) case Deafen(actorRef) => listeners.remove(actorRef) case value => if (timeoutFuture.isDefined) { timeoutFuture.get.cancel() timeoutFuture = None } generation += 1 processMsg(value, sender()) } private def processMsg(value: Any, source: AnyRef): Unit = { val event = Event(value, currentState.stateData) processEvent(event, source) } private[akka] def processEvent(event: Event, @unused source: AnyRef): Unit = { val stateFunc = stateFunctions(currentState.stateName) val nextState = if (stateFunc.isDefinedAt(event)) { stateFunc(event) } else { // handleEventDefault ensures that this is always defined handleEvent(event) } applyState(nextState) } private[akka] def applyState(nextState: State): Unit = { nextState.stopReason match { case None => makeTransition(nextState) case _ => nextState.replies.reverse.foreach { r => sender() ! r } terminate(nextState) context.stop(self) } } private[akka] def makeTransition(nextState: State): Unit = { if (!stateFunctions.contains(nextState.stateName)) { terminate(stay().withStopReason(Failure("Next state %s does not exist".format(nextState.stateName)))) } else { nextState.replies.reverse.foreach { r => sender() ! r } if (currentState.stateName != nextState.stateName || nextState.notifies) { this.nextState = nextState handleTransition(currentState.stateName, nextState.stateName) gossip(Transition(self, currentState.stateName, nextState.stateName)) this.nextState = null } currentState = nextState def scheduleTimeout(d: FiniteDuration): Some[Cancellable] = { import context.dispatcher Some(context.system.scheduler.scheduleOnce(d, self, TimeoutMarker(generation))) } currentState.timeout match { case SomeMaxFiniteDuration => // effectively disable stateTimeout case Some(d: FiniteDuration) if d.length >= 0 => timeoutFuture = scheduleTimeout(d) case _ => val timeout = stateTimeouts(currentState.stateName) if (timeout.isDefined) timeoutFuture = scheduleTimeout(timeout.get) } } } /** * Call `onTermination` hook; if you want to retain this behavior when * overriding make sure to call `super.postStop()`. * * Please note that this method is called by default from `preRestart()`, * so override that one if `onTermination` shall not be called during * restart. */ override def postStop(): Unit = { /* * setting this instance’s state to terminated does no harm during restart * since the new instance will initialize fresh using startWith() */ terminate(stay().withStopReason(Shutdown)) super.postStop() } private def terminate(nextState: State): Unit = { if (currentState.stopReason.isEmpty) { val reason = nextState.stopReason.get logTermination(reason) for (timer <- timers.values) timer.cancel() timers.clear() timeoutFuture.foreach { _.cancel() } currentState = nextState val stopEvent = StopEvent(reason, currentState.stateName, currentState.stateData) if (terminateEvent.isDefinedAt(stopEvent)) terminateEvent(stopEvent) } } /** * By default [[FSM.Failure]] is logged at error level and other reason * types are not logged. It is possible to override this behavior. */ protected def logTermination(reason: Reason): Unit = reason match { case Failure(ex: Throwable) => log.error(ex, "terminating due to Failure") case Failure(msg: AnyRef) => log.error(msg.toString) case _ => } } /** * Stackable trait for [[akka.actor.FSM]] which adds a rolling event log and * debug logging capabilities (analogous to [[akka.event.LoggingReceive]]). * * @since 1.2 */ trait LoggingFSM[S, D] extends FSM[S, D] { this: Actor => import FSM._ def logDepth: Int = 0 private[akka] override val debugEvent = context.system.settings.FsmDebugEvent private val events = new Array[Event](logDepth) private val states = new Array[AnyRef](logDepth) private var pos = 0 private var full = false private def advance(): Unit = { val n = pos + 1 if (n == logDepth) { full = true pos = 0 } else { pos = n } } private[akka] abstract override def processEvent(event: Event, source: AnyRef): Unit = { if (debugEvent) { val srcstr = source match { case s: String => s case Timer(name, _, _, _, _) => "timer " + name case a: ActorRef => a.toString case _ => "unknown" } log.debug("processing {} from {} in state {}", event, srcstr, stateName) } if (logDepth > 0) { states(pos) = stateName.asInstanceOf[AnyRef] events(pos) = event advance() } val oldState = stateName super.processEvent(event, source) val newState = stateName if (debugEvent && oldState != newState) log.debug("transition " + oldState + " -> " + newState) } /** * Retrieve current rolling log in oldest-first order. The log is filled with * each incoming event before processing by the user supplied state handler. * The log entries are lost when this actor is restarted. */ protected def getLog: IndexedSeq[LogEntry[S, D]] = { val log = events.zip(states).filter(_._1 ne null).map(x => LogEntry(x._2.asInstanceOf[S], x._1.stateData, x._1.event)) if (full) { IndexedSeq() ++ log.drop(pos) ++ log.take(pos) } else { IndexedSeq() ++ log } } }




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