jline.WindowsTerminal Maven / Gradle / Ivy
/*
* Copyright (c) 2002-2012, the original author or authors.
*
* This software is distributable under the BSD license. See the terms of the
* BSD license in the documentation provided with this software.
*
* http://www.opensource.org/licenses/bsd-license.php
*/
package jline;
import java.io.FileDescriptor;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import jline.internal.Configuration;
import jline.internal.Log;
import org.fusesource.jansi.internal.WindowsSupport;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_ECHO_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_LINE_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_PROCESSED_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_WINDOW_INPUT;
import static jline.internal.Preconditions.checkNotNull;
/**
* Terminal implementation for Microsoft Windows. Terminal initialization in
* {@link #init} is accomplished by extracting the
* jline_version.dll, saving it to the system temporary
* directoy (determined by the setting of the java.io.tmpdir System
* property), loading the library, and then calling the Win32 APIs SetConsoleMode and
* GetConsoleMode to
* disable character echoing.
*
*
* By default, the {@link #wrapInIfNeeded(java.io.InputStream)} method will attempt
* to test to see if the specified {@link InputStream} is {@link System#in} or a wrapper
* around {@link FileDescriptor#in}, and if so, will bypass the character reading to
* directly invoke the readc() method in the JNI library. This is so the class
* can read special keys (like arrow keys) which are otherwise inaccessible via
* the {@link System#in} stream. Using JNI reading can be bypassed by setting
* the jline.WindowsTerminal.directConsole
system property
* to false
.
*
*
* @author Marc Prud'hommeaux
* @author Jason Dillon
* @since 2.0
*/
public class WindowsTerminal
extends TerminalSupport
{
public static final String DIRECT_CONSOLE = WindowsTerminal.class.getName() + ".directConsole";
public static final String ANSI = WindowsTerminal.class.getName() + ".ansi";
private boolean directConsole;
private int originalMode;
public WindowsTerminal() throws Exception {
super(true);
}
@Override
public void init() throws Exception {
super.init();
setAnsiSupported(Configuration.getBoolean(ANSI, true));
//
// FIXME: Need a way to disable direct console and sysin detection muck
//
setDirectConsole(Configuration.getBoolean(DIRECT_CONSOLE, true));
this.originalMode = getConsoleMode();
setConsoleMode(originalMode & ~ENABLE_ECHO_INPUT.code);
setEchoEnabled(false);
}
/**
* Restore the original terminal configuration, which can be used when
* shutting down the console reader. The ConsoleReader cannot be
* used after calling this method.
*/
@Override
public void restore() throws Exception {
// restore the old console mode
setConsoleMode(originalMode);
super.restore();
}
@Override
public int getWidth() {
int w = getWindowsTerminalWidth();
return w < 1 ? DEFAULT_WIDTH : w;
}
@Override
public int getHeight() {
int h = getWindowsTerminalHeight();
return h < 1 ? DEFAULT_HEIGHT : h;
}
@Override
public void setEchoEnabled(final boolean enabled) {
// Must set these four modes at the same time to make it work fine.
if (enabled) {
setConsoleMode(getConsoleMode() |
ENABLE_ECHO_INPUT.code |
ENABLE_LINE_INPUT.code |
ENABLE_PROCESSED_INPUT.code |
ENABLE_WINDOW_INPUT.code);
}
else {
setConsoleMode(getConsoleMode() &
~(ENABLE_LINE_INPUT.code |
ENABLE_ECHO_INPUT.code |
ENABLE_PROCESSED_INPUT.code |
ENABLE_WINDOW_INPUT.code));
}
super.setEchoEnabled(enabled);
}
/**
* Whether or not to allow the use of the JNI console interaction.
*/
public void setDirectConsole(final boolean flag) {
this.directConsole = flag;
Log.debug("Direct console: ", flag);
}
/**
* Whether or not to allow the use of the JNI console interaction.
*/
public Boolean getDirectConsole() {
return directConsole;
}
@Override
public InputStream wrapInIfNeeded(InputStream in) throws IOException {
if (directConsole && isSystemIn(in)) {
return new InputStream() {
@Override
public int read() throws IOException {
return readByte();
}
};
} else {
return super.wrapInIfNeeded(in);
}
}
protected boolean isSystemIn(final InputStream in) throws IOException {
if (in == null) {
return false;
}
else if (in == System.in) {
return true;
}
else if (in instanceof FileInputStream && ((FileInputStream) in).getFD() == FileDescriptor.in) {
return true;
}
return false;
}
//
// Native Bits
//
private int getConsoleMode() {
return WindowsSupport.getConsoleMode();
}
private void setConsoleMode(int mode) {
WindowsSupport.setConsoleMode(mode);
}
private int readByte() {
return WindowsSupport.readByte();
}
private int getWindowsTerminalWidth() {
return WindowsSupport.getWindowsTerminalWidth();
}
private int getWindowsTerminalHeight() {
return WindowsSupport.getWindowsTerminalHeight();
}
/**
* Console mode
*
* Constants copied wincon.h.
*/
public static enum ConsoleMode
{
/**
* The ReadFile or ReadConsole function returns only when a carriage return
* character is read. If this mode is disable, the functions return when one
* or more characters are available.
*/
ENABLE_LINE_INPUT(2),
/**
* Characters read by the ReadFile or ReadConsole function are written to
* the active screen buffer as they are read. This mode can be used only if
* the ENABLE_LINE_INPUT mode is also enabled.
*/
ENABLE_ECHO_INPUT(4),
/**
* CTRL+C is processed by the system and is not placed in the input buffer.
* If the input buffer is being read by ReadFile or ReadConsole, other
* control keys are processed by the system and are not returned in the
* ReadFile or ReadConsole buffer. If the ENABLE_LINE_INPUT mode is also
* enabled, backspace, carriage return, and linefeed characters are handled
* by the system.
*/
ENABLE_PROCESSED_INPUT(1),
/**
* User interactions that change the size of the console screen buffer are
* reported in the console's input buffee. Information about these events
* can be read from the input buffer by applications using
* theReadConsoleInput function, but not by those using ReadFile
* orReadConsole.
*/
ENABLE_WINDOW_INPUT(8),
/**
* If the mouse pointer is within the borders of the console window and the
* window has the keyboard focus, mouse events generated by mouse movement
* and button presses are placed in the input buffer. These events are
* discarded by ReadFile or ReadConsole, even when this mode is enabled.
*/
ENABLE_MOUSE_INPUT(16),
/**
* When enabled, text entered in a console window will be inserted at the
* current cursor location and all text following that location will not be
* overwritten. When disabled, all following text will be overwritten. An OR
* operation must be performed with this flag and the ENABLE_EXTENDED_FLAGS
* flag to enable this functionality.
*/
ENABLE_PROCESSED_OUTPUT(1),
/**
* This flag enables the user to use the mouse to select and edit text. To
* enable this option, use the OR to combine this flag with
* ENABLE_EXTENDED_FLAGS.
*/
ENABLE_WRAP_AT_EOL_OUTPUT(2),;
public final int code;
ConsoleMode(final int code) {
this.code = code;
}
}
}
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