jline.WindowsTerminal Maven / Gradle / Ivy
/*
* Copyright (c) 2002-2016, the original author or authors.
*
* This software is distributable under the BSD license. See the terms of the
* BSD license in the documentation provided with this software.
*
* http://www.opensource.org/licenses/bsd-license.php
*/
package jline;
import java.io.FileDescriptor;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import jline.internal.Configuration;
import jline.internal.Log;
import org.fusesource.jansi.internal.WindowsSupport;
import org.fusesource.jansi.internal.Kernel32;
import static org.fusesource.jansi.internal.Kernel32.*;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_ECHO_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_LINE_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_PROCESSED_INPUT;
import static jline.WindowsTerminal.ConsoleMode.ENABLE_WINDOW_INPUT;
/**
* Terminal implementation for Microsoft Windows. Terminal initialization in
* {@link #init} is accomplished by extracting the
* jline_version.dll, saving it to the system temporary
* directoy (determined by the setting of the java.io.tmpdir System
* property), loading the library, and then calling the Win32 APIs SetConsoleMode and
* GetConsoleMode to
* disable character echoing.
*
*
* By default, the {@link #wrapInIfNeeded(java.io.InputStream)} method will attempt
* to test to see if the specified {@link InputStream} is {@link System#in} or a wrapper
* around {@link FileDescriptor#in}, and if so, will bypass the character reading to
* directly invoke the readc() method in the JNI library. This is so the class
* can read special keys (like arrow keys) which are otherwise inaccessible via
* the {@link System#in} stream. Using JNI reading can be bypassed by setting
* the jline.WindowsTerminal.directConsole
system property
* to false
.
*
*
* @author Marc Prud'hommeaux
* @author Jason Dillon
* @since 2.0
*/
public class WindowsTerminal
extends TerminalSupport
{
public static final String DIRECT_CONSOLE = WindowsTerminal.class.getName() + ".directConsole";
public static final String ANSI = WindowsTerminal.class.getName() + ".ansi";
private boolean directConsole;
private int originalMode;
public WindowsTerminal() throws Exception {
super(true);
}
@Override
public void init() throws Exception {
super.init();
setAnsiSupported(Configuration.getBoolean(ANSI, true));
//
// FIXME: Need a way to disable direct console and sysin detection muck
//
setDirectConsole(Configuration.getBoolean(DIRECT_CONSOLE, true));
this.originalMode = getConsoleMode();
setConsoleMode(originalMode & ~ENABLE_ECHO_INPUT.code);
setEchoEnabled(false);
}
/**
* Restore the original terminal configuration, which can be used when
* shutting down the console reader. The ConsoleReader cannot be
* used after calling this method.
*/
@Override
public void restore() throws Exception {
// restore the old console mode
setConsoleMode(originalMode);
super.restore();
}
@Override
public int getWidth() {
int w = getWindowsTerminalWidth();
return w < 1 ? DEFAULT_WIDTH : w;
}
@Override
public int getHeight() {
int h = getWindowsTerminalHeight();
return h < 1 ? DEFAULT_HEIGHT : h;
}
@Override
public void setEchoEnabled(final boolean enabled) {
// Must set these four modes at the same time to make it work fine.
if (enabled) {
setConsoleMode(getConsoleMode() |
ENABLE_ECHO_INPUT.code |
ENABLE_LINE_INPUT.code |
ENABLE_WINDOW_INPUT.code);
}
else {
setConsoleMode(getConsoleMode() &
~(ENABLE_LINE_INPUT.code |
ENABLE_ECHO_INPUT.code |
ENABLE_WINDOW_INPUT.code));
}
super.setEchoEnabled(enabled);
}
public void disableInterruptCharacter() {
setConsoleMode(getConsoleMode() &
~(ENABLE_PROCESSED_INPUT.code));
}
public void enableInterruptCharacter() {
setConsoleMode(getConsoleMode() |
ENABLE_PROCESSED_INPUT.code);
}
/**
* Whether or not to allow the use of the JNI console interaction.
*/
public void setDirectConsole(final boolean flag) {
this.directConsole = flag;
Log.debug("Direct console: ", flag);
}
/**
* Whether or not to allow the use of the JNI console interaction.
*/
public Boolean getDirectConsole() {
return directConsole;
}
@Override
public InputStream wrapInIfNeeded(InputStream in) throws IOException {
if (directConsole && isSystemIn(in)) {
return new InputStream() {
private byte[] buf = null;
int bufIdx = 0;
@Override
public int read() throws IOException {
while (buf == null || bufIdx == buf.length) {
buf = readConsoleInput();
bufIdx = 0;
}
int c = buf[bufIdx] & 0xFF;
bufIdx++;
return c;
}
};
} else {
return super.wrapInIfNeeded(in);
}
}
protected boolean isSystemIn(final InputStream in) throws IOException {
if (in == null) {
return false;
}
else if (in == System.in) {
return true;
}
else if (in instanceof FileInputStream && ((FileInputStream) in).getFD() == FileDescriptor.in) {
return true;
}
return false;
}
@Override
public String getOutputEncoding() {
int codepage = getConsoleOutputCodepage();
//http://docs.oracle.com/javase/6/docs/technotes/guides/intl/encoding.doc.html
String charsetMS = "ms" + codepage;
if (java.nio.charset.Charset.isSupported(charsetMS)) {
return charsetMS;
}
String charsetCP = "cp" + codepage;
if (java.nio.charset.Charset.isSupported(charsetCP)) {
return charsetCP;
}
Log.debug("can't figure out the Java Charset of this code page (" + codepage + ")...");
return super.getOutputEncoding();
}
//
// Native Bits
//
private static int getConsoleMode() {
return WindowsSupport.getConsoleMode();
}
private static void setConsoleMode(int mode) {
WindowsSupport.setConsoleMode(mode);
}
private byte[] readConsoleInput() {
// XXX does how many events to read in one call matter?
INPUT_RECORD[] events = null;
try {
events = WindowsSupport.readConsoleInput(1);
} catch (IOException e) {
Log.debug("read Windows console input error: ", e);
}
if (events == null) {
return new byte[0];
}
StringBuilder sb = new StringBuilder();
for (int i = 0; i < events.length; i++ ) {
KEY_EVENT_RECORD keyEvent = events[i].keyEvent;
//Log.trace(keyEvent.keyDown? "KEY_DOWN" : "KEY_UP", "key code:", keyEvent.keyCode, "char:", (long)keyEvent.uchar);
if (keyEvent.keyDown) {
if (keyEvent.uchar > 0) {
// support some C1 control sequences: ALT + [@-_] (and [a-z]?) => ESC
// http://en.wikipedia.org/wiki/C0_and_C1_control_codes#C1_set
final int altState = KEY_EVENT_RECORD.LEFT_ALT_PRESSED | KEY_EVENT_RECORD.RIGHT_ALT_PRESSED;
// Pressing "Alt Gr" is translated to Alt-Ctrl, hence it has to be checked that Ctrl is _not_ pressed,
// otherwise inserting of "Alt Gr" codes on non-US keyboards would yield errors
final int ctrlState = KEY_EVENT_RECORD.LEFT_CTRL_PRESSED | KEY_EVENT_RECORD.RIGHT_CTRL_PRESSED;
if (((keyEvent.uchar >= '@' && keyEvent.uchar <= '_') || (keyEvent.uchar >= 'a' && keyEvent.uchar <= 'z'))
&& ((keyEvent.controlKeyState & altState) != 0) && ((keyEvent.controlKeyState & ctrlState) == 0)) {
sb.append('\u001B'); // ESC
}
sb.append(keyEvent.uchar);
continue;
}
// virtual keycodes: http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
// just add support for basic editing keys (no control state, no numpad keys)
String escapeSequence = null;
switch (keyEvent.keyCode) {
case 0x21: // VK_PRIOR PageUp
escapeSequence = "\u001B[5~";
break;
case 0x22: // VK_NEXT PageDown
escapeSequence = "\u001B[6~";
break;
case 0x23: // VK_END
escapeSequence = "\u001B[4~";
break;
case 0x24: // VK_HOME
escapeSequence = "\u001B[1~";
break;
case 0x25: // VK_LEFT
escapeSequence = "\u001B[D";
break;
case 0x26: // VK_UP
escapeSequence = "\u001B[A";
break;
case 0x27: // VK_RIGHT
escapeSequence = "\u001B[C";
break;
case 0x28: // VK_DOWN
escapeSequence = "\u001B[B";
break;
case 0x2D: // VK_INSERT
escapeSequence = "\u001B[2~";
break;
case 0x2E: // VK_DELETE
escapeSequence = "\u001B[3~";
break;
default:
break;
}
if (escapeSequence != null) {
for (int k = 0; k < keyEvent.repeatCount; k++) {
sb.append(escapeSequence);
}
}
} else {
// key up event
// support ALT+NumPad input method
if (keyEvent.keyCode == 0x12/*VK_MENU ALT key*/ && keyEvent.uchar > 0) {
sb.append(keyEvent.uchar);
}
}
}
return sb.toString().getBytes();
}
private static int getConsoleOutputCodepage() {
return Kernel32.GetConsoleOutputCP();
}
private static int getWindowsTerminalWidth() {
return WindowsSupport.getWindowsTerminalWidth();
}
private static int getWindowsTerminalHeight() {
return WindowsSupport.getWindowsTerminalHeight();
}
/**
* Console mode
*
* Constants copied wincon.h.
*/
public static enum ConsoleMode
{
/**
* The ReadFile or ReadConsole function returns only when a carriage return
* character is read. If this mode is disable, the functions return when one
* or more characters are available.
*/
ENABLE_LINE_INPUT(2),
/**
* Characters read by the ReadFile or ReadConsole function are written to
* the active screen buffer as they are read. This mode can be used only if
* the ENABLE_LINE_INPUT mode is also enabled.
*/
ENABLE_ECHO_INPUT(4),
/**
* CTRL+C is processed by the system and is not placed in the input buffer.
* If the input buffer is being read by ReadFile or ReadConsole, other
* control keys are processed by the system and are not returned in the
* ReadFile or ReadConsole buffer. If the ENABLE_LINE_INPUT mode is also
* enabled, backspace, carriage return, and linefeed characters are handled
* by the system.
*/
ENABLE_PROCESSED_INPUT(1),
/**
* User interactions that change the size of the console screen buffer are
* reported in the console's input buffee. Information about these events
* can be read from the input buffer by applications using
* theReadConsoleInput function, but not by those using ReadFile
* orReadConsole.
*/
ENABLE_WINDOW_INPUT(8),
/**
* If the mouse pointer is within the borders of the console window and the
* window has the keyboard focus, mouse events generated by mouse movement
* and button presses are placed in the input buffer. These events are
* discarded by ReadFile or ReadConsole, even when this mode is enabled.
*/
ENABLE_MOUSE_INPUT(16),
/**
* When enabled, text entered in a console window will be inserted at the
* current cursor location and all text following that location will not be
* overwritten. When disabled, all following text will be overwritten. An OR
* operation must be performed with this flag and the ENABLE_EXTENDED_FLAGS
* flag to enable this functionality.
*/
ENABLE_PROCESSED_OUTPUT(1),
/**
* This flag enables the user to use the mouse to select and edit text. To
* enable this option, use the OR to combine this flag with
* ENABLE_EXTENDED_FLAGS.
*/
ENABLE_WRAP_AT_EOL_OUTPUT(2),;
public final int code;
ConsoleMode(final int code) {
this.code = code;
}
}
}