Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (c) 2000-2011 INRIA, France Telecom
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.ui4j.bytebuddy.jar.asm.tree;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import com.ui4j.bytebuddy.jar.asm.MethodVisitor;
import com.ui4j.bytebuddy.jar.asm.Opcodes;
/**
* A node that represents a stack map frame. These nodes are pseudo instruction
* nodes in order to be inserted in an instruction list. In fact these nodes
* must(*) be inserted just before any instruction node i that
* follows an unconditionnal branch instruction such as GOTO or THROW, that is
* the target of a jump instruction, or that starts an exception handler block.
* The stack map frame types must describe the values of the local variables and
* of the operand stack elements just beforei is executed.
*
* (*) this is mandatory only for classes whose version is greater than or equal
* to {@link Opcodes#V1_6 V1_6}.
*
* @author Eric Bruneton
*/
public class FrameNode extends AbstractInsnNode {
/**
* The type of this frame. Must be {@link Opcodes#F_NEW} for expanded
* frames, or {@link Opcodes#F_FULL}, {@link Opcodes#F_APPEND},
* {@link Opcodes#F_CHOP}, {@link Opcodes#F_SAME} or
* {@link Opcodes#F_APPEND}, {@link Opcodes#F_SAME1} for compressed frames.
*/
public int type;
/**
* The types of the local variables of this stack map frame. Elements of
* this list can be Integer, String or LabelNode objects (for primitive,
* reference and uninitialized types respectively - see
* {@link MethodVisitor}).
*/
public List