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/*
* Copyright 2009-2023 Ping Identity Corporation
* All Rights Reserved.
*/
/*
* Copyright 2009-2023 Ping Identity Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Copyright (C) 2009-2023 Ping Identity Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License (GPLv2 only)
* or the terms of the GNU Lesser General Public License (LGPLv2.1 only)
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see .
*/
package com.unboundid.util;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.logging.Level;
/**
* Instances of this class are used to ensure that certain actions are performed
* at a fixed rate per interval (e.g. 10000 search operations per second).
*
* Once a class is constructed with the duration of an interval and the target
* per interval, the {@link #await} method only releases callers at the
* specified number of times per interval. This class is most useful when
* the target number per interval exceeds the limits of other approaches
* such as {@code java.util.Timer} or
* {@code java.util.concurrent.ScheduledThreadPoolExecutor}. For instance,
* this does a good job of ensuring that something happens about 10000 times
* per second, but it's overkill to ensure something happens five times per
* hour. This does come at a cost. In the worst case, a single thread is
* tied up in a loop doing a small amount of computation followed by a
* Thread.yield(). Calling Thread.sleep() is not possible because many
* platforms sleep for a minimum of 10ms, and all platforms require sleeping
* for at least 1ms.
*
* Testing has shown that this class is accurate for a "no-op"
* action up to two million per second, which vastly exceeds its
* typical use in tools such as {@code searchrate} and {@code modrate}. This
* class is designed to be called by multiple threads, however, it does not
* make any fairness guarantee between threads; a single-thread might be
* released from the {@link #await} method many times before another thread
* that is blocked in that method.
*
* This class attempts to smooth out the target per interval throughout each
* interval. At a given ratio, R between 0 and 1, through the interval, the
* expected number of actions to have been performed in the interval at that
* time is R times the target per interval. That is, 10% of the way through
* the interval, approximately 10% of the actions have been performed, and
* 80% of the way through the interval, 80% of the actions have been performed.
*
* It's possible to wait for multiple "actions" in one call with
* {@link #await(int)}. An example use is rate limiting writing bytes out to
* a file. You could configure a FixedRateBarrier to only allow 1M bytes to
* be written per second, and then call {@link #await(int)} with the size of
* the byte buffer to write. The call to {@link #await(int)} would block until
* writing out the buffer would not exceed the desired rate.
*/
@ThreadSafety(level=ThreadSafetyLevel.COMPLETELY_THREADSAFE)
public final class FixedRateBarrier
implements Serializable
{
/**
* The minimum number of milliseconds that Thread.sleep() can handle
* accurately. This varies from platform to platform, so we measure it
* once in the static initializer below. When using a low rate (such as
* 100 per second), we can often sleep between iterations instead of having
* to spin calling Thread.yield().
*/
private static final long minSleepMillis;
static
{
// Calibrate the minimum number of milliseconds that we can reliably
// sleep on this system. We take several measurements and take the median,
// which keeps us from choosing an outlier.
//
// It varies from system to system. Testing on three systems, yielded
// three different measurements Solaris x86 (10 ms), RedHat Linux (2 ms),
// Windows 7 (1 ms).
final List minSleepMillisMeasurements = new ArrayList<>(11);
for (int i = 0; i < 11; i++)
{
final long timeBefore = System.currentTimeMillis();
try
{
Thread.sleep(1);
}
catch (final InterruptedException e)
{
Debug.debugException(e);
}
final long sleepMillis = System.currentTimeMillis() - timeBefore;
minSleepMillisMeasurements.add(sleepMillis);
}
Collections.sort(minSleepMillisMeasurements);
final long medianSleepMillis = minSleepMillisMeasurements.get(
minSleepMillisMeasurements.size()/2);
minSleepMillis = Math.max(medianSleepMillis, 1);
final String message = "Calibrated FixedRateBarrier to use " +
"minSleepMillis=" + minSleepMillis + ". " +
"Minimum sleep measurements = " + minSleepMillisMeasurements;
Debug.debug(Level.INFO, DebugType.OTHER, message);
}
/**
* The serial version UID for this serializable class.
*/
private static final long serialVersionUID = -9048370191248737239L;
// This tracks when this class is shut down. Calls to await() after
// shutdownRequested() is called, will return immediately with a value of
// true.
private volatile boolean shutdownRequested = false;
//
// The following class variables are guarded by synchronized(this).
//
// The duration of the target interval in nano-seconds.
private long intervalDurationNanos;
// This tracks the number of milliseconds between each iteration if they
// were evenly spaced.
//
// If intervalDurationMs=1000 and perInterval=100, then this is 100.
// If intervalDurationMs=1000 and perInterval=10000, then this is .1.
private double millisBetweenIterations;
// The target number of times to release a thread per interval.
private int perInterval;
// A count of the number of times that await has returned within the current
// interval.
private long countInThisInterval;
// The start of this interval in terms of System.nanoTime().
private long intervalStartNanos;
// The end of this interval in terms of System.nanoTime().
private long intervalEndNanos;
/**
* Constructs a new FixedRateBarrier, which is active until
* {@link #shutdownRequested} is called.
*
* @param intervalDurationMs The duration of the interval in milliseconds.
* @param perInterval The target number of times that {@link #await} should
* return per interval.
*/
public FixedRateBarrier(final long intervalDurationMs, final int perInterval)
{
setRate(intervalDurationMs, perInterval);
}
/**
* Updates the rates associated with this FixedRateBarrier. The new rate
* will be in effect when this method returns.
*
* @param intervalDurationMs The duration of the interval in milliseconds.
* @param perInterval The target number of times that {@link #await} should
* return per interval.
*/
public synchronized void setRate(final long intervalDurationMs,
final int perInterval)
{
Validator.ensureTrue(intervalDurationMs > 0,
"FixedRateBarrier.intervalDurationMs must be at least 1.");
Validator.ensureTrue(perInterval > 0,
"FixedRateBarrier.perInterval must be at least 1.");
this.perInterval = perInterval;
intervalDurationNanos = 1000L * 1000L * intervalDurationMs;
millisBetweenIterations = (double)intervalDurationMs/(double)perInterval;
// Reset the intervals and all of the counters.
countInThisInterval = 0;
intervalStartNanos = 0;
intervalEndNanos = 0;
}
/**
* This method waits until it is time for the next 'action' to be performed
* based on the specified interval duration and target per interval. This
* method can be called by multiple threads simultaneously. This method
* returns immediately if shutdown has been requested.
*
* @return {@code true} if shutdown has been requested and {@code} false
* otherwise.
*/
public synchronized boolean await()
{
return await(1);
}
/**
* This method waits until it is time for the next {@code count} 'actions'
* to be performed based on the specified interval duration and target per
* interval. To achieve the target rate, it's recommended that on average
* {@code count} is small relative to {@code perInterval} (and the
* {@code count} must not be larger than {@code perInterval}). A
* {@code count} value will not be split across intervals, and due to timing
* issues, it's possible that a {@code count} that barely fits in the
* current interval will need to wait until the next interval. If it's not
* possible to use smaller 'count' values, then increase {@code perInterval}
* and {@code intervalDurationMs} by the same relative amount. As an
* example, if {@code count} is on average 1/10 as big as
* {@code perInterval}, then you can expect to attain 90% of the target
* rate. Increasing {@code perInterval} and {@code intervalDurationMs} by
* 10x means that 99% of the target rate can be achieved.
*
* This method can be called by multiple threads simultaneously. This method
* returns immediately if shutdown has been requested.
*
* @param count The number of 'actions' being performed. It must be less
* than or equal to {@code perInterval}, and is recommended to
* be fairly small relative to {@code perInterval} so that it
* is easier to achieve the desired rate and exhibit smoother
* performance.
*
* @return {@code true} if shutdown has been requested and {@code} false
* otherwise.
*/
public synchronized boolean await(final int count)
{
if (count > perInterval)
{
Validator.ensureTrue(false,
"FixedRateBarrier.await(int) count value " + count +
" exceeds perInterval value " + perInterval +
". The provided count value must be less than or equal to " +
"the perInterval value.");
}
else if (count <= 0)
{
return shutdownRequested;
}
// Loop forever until we are requested to shutdown or it is time to perform
// the next 'action' in which case we break from the loop.
while (!shutdownRequested)
{
final long now = System.nanoTime();
if ((intervalStartNanos == 0) || // Handles the first time we're called.
(now < intervalStartNanos)) // Handles a change in the clock.
{
intervalStartNanos = now;
intervalEndNanos = intervalStartNanos + intervalDurationNanos;
}
else if (now >= intervalEndNanos) // End of an interval.
{
countInThisInterval = 0;
if (now < (intervalEndNanos + intervalDurationNanos))
{
// If we have already passed the end of the next interval, then we
// don't try to catch up. Instead we just reset the start of the
// next interval to now. This could happen if the system clock
// was set to the future, we're running in a debugger, or we have
// very short intervals and are unable to keep up.
intervalStartNanos = now;
}
else
{
// Usually we're some small fraction into the next interval, so
// we set the start of the current interval to the end of the
// previous one.
intervalStartNanos = intervalEndNanos;
}
intervalEndNanos = intervalStartNanos + intervalDurationNanos;
}
final long intervalRemaining = intervalEndNanos - now;
if (intervalRemaining <= 0)
{
// This shouldn't happen, but we're careful not to divide by 0.
continue;
}
final double intervalFractionRemaining =
(double) intervalRemaining / intervalDurationNanos;
final double expectedRemaining = intervalFractionRemaining * perInterval;
final long actualRemaining = perInterval - countInThisInterval;
final long countBehind =
(long)Math.ceil(actualRemaining - expectedRemaining);
if (count <= countBehind)
{
// We are on schedule or behind schedule so let the 'action(s)'
// happen.
countInThisInterval += count;
break;
}
else
{
// If we can sleep until it's time to leave this barrier, then do
// so to keep from spinning on a CPU doing Thread.yield().
final long countNeeded = count - countBehind;
final long remainingMillis =
(long) Math.floor(millisBetweenIterations * countNeeded);
if (remainingMillis >= minSleepMillis)
{
// Cap how long we sleep so that we can respond to a change in the
// rate without too much delay.
try
{
// We need to wait here instead of Thread.sleep so that we don't
// block setRate. Also, cap how long we sleep so that we can
// respond to a change in the rate without too much delay.
final long waitTime = Math.min(remainingMillis, 10);
wait(waitTime);
}
catch (final InterruptedException e)
{
Debug.debugException(e);
Thread.currentThread().interrupt();
return shutdownRequested;
}
}
else
{
// We're ahead of schedule so yield to other threads, and then try
// again. Note: this is the most costly part of the algorithm because
// we have to busy wait due to the lack of sleeping for very small
// amounts of time.
Thread.yield();
}
}
}
return shutdownRequested;
}
/**
* Retrieves information about the current target rate for this barrier. The
* value returned will include a {@code Long} that specifies the duration of
* the current interval in milliseconds and an {@code Integer} that specifies
* the number of times that the {@link #await} method should return per
* interval.
*
* @return Information about hte current target rate for this barrier.
*/
@NotNull()
public synchronized ObjectPair getTargetRate()
{
return new ObjectPair<>(
(intervalDurationNanos / (1000L * 1000L)),
perInterval);
}
/**
* Shuts down this barrier. Future calls to await() will return immediately.
*/
public void shutdownRequested()
{
shutdownRequested = true;
}
/**
* Returns {@code true} if shutdown has been requested.
*
* @return {@code true} if shutdown has been requested and {@code false}
* otherwise.
*/
public boolean isShutdownRequested()
{
return shutdownRequested;
}
}