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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.
package com.uwsoft.editor.renderer.actor;
import com.badlogic.gdx.physics.box2d.Body;
import com.uwsoft.editor.renderer.data.MainItemVO;
import com.uwsoft.editor.renderer.utils.CustomVariables;
public interface IBaseItem {
public MainItemVO getDataVO();
public boolean isLockedByLayer() ;
public void setLockByLayer(boolean isLocked);
public boolean isComposite();
public void renew();
public CustomVariables getCustomVariables();
public int getLayerIndex();
public void setLayerIndex(int index);
public Body getBody();
public void setBody(Body body);
public void updateDataVO();
public void applyResolution(float mulX,float mulY);
public void setParentItem(CompositeItem parent);
public CompositeItem getParentItem();
public void dispose();
}
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