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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.

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package com.brashmonkey.spriter;

/**
 * An inverse kinematics objects which defines a constraint for a {@link IKResolver}.
 * 
 * @author Trixt0r
 *
 */
public class IKObject extends Point {
	
	int chainLength, iterations;

	/**
	 * Creates a new IKObject with the given constraints.
	 * @param x x coordinate constraint
	 * @param y y coordinate constraint
	 * @param length the chain length constraint.
	 * @param iterations the number of iterations.
	 */
	public IKObject(float x, float y, int length, int iterations) {
		super(x, y);
		this.setLength(length);
		this.setIterations(iterations);
	}
	
	/**
	 * Sets the chain length of this ik object.
	 * The chain length indicates how many parent bones should get affected, when a {@link IKResolver} resolves the constraints.
	 * @param chainLength the chain length
	 * @return this ik object for chained operations
	 * @throws SpriterException if the chain length is smaller than 0
	 */
	public IKObject setLength(int chainLength){
		if(chainLength < 0) throw new SpriterException("The chain has to be at least 0!");
		this.chainLength = chainLength;
		return this;
	}
	
	/**
	 * Sets the number of iterations.
	 * The more iterations a {@link IKResolver} is asked to do, the more precise the result will be.
	 * @param iterations number of iterations
	 * @return this ik object for chained operations
	 * @throws SpriterException if the number of iterations is smaller than 0
	 */
	public IKObject setIterations(int iterations){
		if(iterations < 0) throw new SpriterException("The number of iterations has to be at least 1!");
		this.iterations = iterations;
		return this;
	}
	
	/**
	 * Returns the current set chain length.
	 * @return the chain length
	 */
	public int getChainLength(){
		return this.chainLength;
	}
	
	/**
	 * Returns the current set number of iterations.
	 * @return the number of iterations
	 */
	public int getIterations(){
		return this.iterations;
	}

}




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