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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.
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package com.brashmonkey.spriter;
/**
* An inverse kinematics objects which defines a constraint for a {@link IKResolver}.
*
* @author Trixt0r
*
*/
public class IKObject extends Point {
int chainLength, iterations;
/**
* Creates a new IKObject with the given constraints.
* @param x x coordinate constraint
* @param y y coordinate constraint
* @param length the chain length constraint.
* @param iterations the number of iterations.
*/
public IKObject(float x, float y, int length, int iterations) {
super(x, y);
this.setLength(length);
this.setIterations(iterations);
}
/**
* Sets the chain length of this ik object.
* The chain length indicates how many parent bones should get affected, when a {@link IKResolver} resolves the constraints.
* @param chainLength the chain length
* @return this ik object for chained operations
* @throws SpriterException if the chain length is smaller than 0
*/
public IKObject setLength(int chainLength){
if(chainLength < 0) throw new SpriterException("The chain has to be at least 0!");
this.chainLength = chainLength;
return this;
}
/**
* Sets the number of iterations.
* The more iterations a {@link IKResolver} is asked to do, the more precise the result will be.
* @param iterations number of iterations
* @return this ik object for chained operations
* @throws SpriterException if the number of iterations is smaller than 0
*/
public IKObject setIterations(int iterations){
if(iterations < 0) throw new SpriterException("The number of iterations has to be at least 1!");
this.iterations = iterations;
return this;
}
/**
* Returns the current set chain length.
* @return the chain length
*/
public int getChainLength(){
return this.chainLength;
}
/**
* Returns the current set number of iterations.
* @return the number of iterations
*/
public int getIterations(){
return this.iterations;
}
}