com.uwsoft.editor.renderer.components.TextureRegionComponent Maven / Gradle / Ivy
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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.
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package com.uwsoft.editor.renderer.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.graphics.g2d.PolygonRegion;
import com.badlogic.gdx.graphics.g2d.PolygonSprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.EarClippingTriangulator;
import com.badlogic.gdx.math.Vector2;
import com.uwsoft.editor.renderer.utils.PolygonUtils;
public class TextureRegionComponent implements Component {
public String regionName = "";
public TextureRegion region = null;
public boolean isRepeat = false;
public boolean isPolygon = false;
// optional
public PolygonSprite polygonSprite = null;
public void setPolygonSprite(PolygonComponent polygonComponent) {
Vector2[] verticesArray = PolygonUtils.mergeTouchingPolygonsToOne(polygonComponent.vertices);
float[] vertices = new float[verticesArray.length*2];
for(int i = 0; i < verticesArray.length; i++) {
vertices[i*2] = verticesArray[i].x;
vertices[i*2+1] = verticesArray[i].y;
}
EarClippingTriangulator triangulator = new EarClippingTriangulator();
short[] triangles = triangulator.computeTriangles(vertices).toArray();
PolygonRegion polygonRegion = new PolygonRegion(region, vertices, triangles);
polygonSprite = new PolygonSprite(polygonRegion);
}
}