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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.
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package com.uwsoft.editor.renderer.data;
import com.badlogic.ashley.core.Entity;
import com.uwsoft.editor.renderer.components.DimensionsComponent;
import com.uwsoft.editor.renderer.components.label.LabelComponent;
public class LabelVO extends MainItemVO {
public String text = "Label";
public String style = "";
public int size;
public int align;
public float width = 0;
public float height = 0;
public boolean multiline = false;
public LabelVO() {
super();
}
public LabelVO(LabelVO vo) {
super(vo);
text = new String(vo.text);
style = new String(vo.style);
size = vo.size;
align = vo.align;
width = vo.width;
height = vo.height;
multiline = vo.multiline;
}
@Override
public void loadFromEntity(Entity entity) {
super.loadFromEntity(entity);
LabelComponent labelComponent = entity.getComponent(LabelComponent.class);
DimensionsComponent dimensionsComponent = entity.getComponent(DimensionsComponent.class);
text = labelComponent.getText().toString();
style = labelComponent.fontName;
size = labelComponent.fontSize;
align = labelComponent.labelAlign;
multiline = labelComponent.wrap;
width = dimensionsComponent.width;
height = dimensionsComponent.height;
}
}