com.uwsoft.editor.renderer.data.SpriteAnimationVO Maven / Gradle / Ivy
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overlap2d-runtime-libgdx provides functionality to load, manipulate and render scenes generated by Overlap2D.
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package com.uwsoft.editor.renderer.data;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.uwsoft.editor.renderer.components.sprite.SpriteAnimationComponent;
import java.util.ArrayList;
public class SpriteAnimationVO extends MainItemVO {
public String animationName = "";
public int fps = 24;
public String currentAnimation;
public ArrayList frameRangeMap = new ArrayList();
public int playMode = 0;
public SpriteAnimationVO() {
}
public SpriteAnimationVO(SpriteAnimationVO vo) {
super(vo);
animationName = vo.animationName;
fps = vo.fps;
frameRangeMap = vo.frameRangeMap;
}
@Override
public void loadFromEntity(Entity entity) {
super.loadFromEntity(entity);
SpriteAnimationComponent spriteAnimationComponent = entity.getComponent(SpriteAnimationComponent.class);
animationName = spriteAnimationComponent.animationName;
fps = spriteAnimationComponent.fps;
frameRangeMap = new ArrayList();
for(FrameRange fr: spriteAnimationComponent.frameRangeMap.values()) {
frameRangeMap.add(fr);
}
currentAnimation = spriteAnimationComponent.currentAnimation;
if(spriteAnimationComponent.playMode == Animation.PlayMode.NORMAL) playMode = 0;
if(spriteAnimationComponent.playMode == Animation.PlayMode.REVERSED) playMode = 1;
if(spriteAnimationComponent.playMode == Animation.PlayMode.LOOP) playMode = 2;
if(spriteAnimationComponent.playMode == Animation.PlayMode.LOOP_REVERSED) playMode = 3;
if(spriteAnimationComponent.playMode == Animation.PlayMode.LOOP_PINGPONG) playMode = 4;
if(spriteAnimationComponent.playMode == Animation.PlayMode.LOOP_RANDOM) playMode = 5;
if(spriteAnimationComponent.playMode == Animation.PlayMode.NORMAL) playMode = 6;
}
}