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Contains godot api as kotlin classes and jvm cpp interaction code.
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@file:Suppress("PackageDirectoryMismatch")
package godot.core
import godot.core.memory.MemoryManager
import godot.core.memory.TransferContext
import godot.util.VoidPtr
@Suppress("MemberVisibilityCanBePrivate", "unused")
class PackedByteArray : PackedArray {
override val bridge = Bridge
enum class CompressionMode {
/**
* Uses the FastLZ compression method.
*/
COMPRESSION_FASTLZ,
/**
* Uses the DEFLATE compression method.
*/
COMPRESSION_DEFLATE,
/**
* Uses the Zstandard compression method.
*/
COMPRESSION_ZSTD,
/**
* Uses the gzip compression method.
*/
COMPRESSION_GZIP
}
//INTERNALS
internal constructor(handle: VoidPtr) {
this._handle = handle
MemoryManager.registerNativeCoreType(this, VariantParser.PACKED_BYTE_ARRAY)
}
//CONSTRUCTOR
/**
* Constructs an empty PackedByteArray.
*/
constructor() {
_handle = Bridge.engine_call_constructor()
MemoryManager.registerNativeCoreType(this, VariantParser.PACKED_BYTE_ARRAY)
}
/**
* Constructs a PackedByteArray as a copy of the given PackedByteArray.
*/
constructor(from: PackedByteArray) {
TransferContext.writeArguments(VariantParser.PACKED_BYTE_ARRAY to from)
_handle = Bridge.engine_call_constructor_packed_array()
MemoryManager.registerNativeCoreType(this, VariantParser.PACKED_BYTE_ARRAY)
}
/**
* Constructs a new PackedByteArray by converting a `VariantArray`.
*/
constructor(from: VariantArray) {
TransferContext.writeArguments(VariantParser.ARRAY to from)
_handle = Bridge.engine_call_constructor_array()
MemoryManager.registerNativeCoreType(this, VariantParser.PACKED_BYTE_ARRAY)
}
/**
* Constructs a new [PackedByteArray] from an existing Kotlin [ByteArray] or Java byte[].
*/
constructor(from: ByteArray) {
_handle = Bridge.engine_convert_to_godot(from)
MemoryManager.registerNativeCoreType(this, VariantParser.PACKED_BYTE_ARRAY)
}
//PACKED BYTE ARRAY API
/**
* Returns a new PoolByteArray with the data compressed.
* Set the compression mode using one of [CompressionMode]'s constants.
*/
@JvmOverloads
fun compress(compressionMode: CompressionMode = CompressionMode.COMPRESSION_FASTLZ): PackedByteArray {
TransferContext.writeArguments(VariantCaster.INT to compressionMode.ordinal)
Bridge.engine_call_compress(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_BYTE_ARRAY) as PackedByteArray
}
/**
* Decodes a 64-bit floating point number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0.0 if a valid number can't be decoded.
*/
fun decodeDouble(byteOffset: Int): Double {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_double(_handle)
return TransferContext.readReturnValue(VariantParser.DOUBLE) as Double
}
/**
* Decodes a 32-bit floating point number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0.0 if a valid number can't be decoded.
*/
fun decodeFloat(byteOffset: Int): Float {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_float(_handle)
return TransferContext.readReturnValue(VariantCaster.FLOAT) as Float
}
/**
* Decodes a 16-bit floating point number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0.0 if a valid number can't be decoded.
*/
fun decodeHalf(byteOffset: Int): Float {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_half(_handle)
return TransferContext.readReturnValue(VariantCaster.FLOAT) as Float
}
/**
* Decodes a 16-bit signed integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeS16(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_s16(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a 32-bit signed integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeS32(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_s32(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a 64-bit signed integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeS64(byteOffset: Int): Long {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_s64(_handle)
return TransferContext.readReturnValue(VariantParser.LONG) as Long
}
/**
* Decodes an 8-bit signed integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeS8(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_s8(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a 16-bit unsigned integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeU16(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_u16(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a 32-bit unsigned integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeU32(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_u32(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a 64-bit unsigned integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeU64(byteOffset: Int): Long {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_u64(_handle)
return TransferContext.readReturnValue(VariantParser.LONG) as Long
}
/**
* Decodes an 8-bit unsigned integer number from the bytes starting at byte_offset. Fails if the byte count is
* insufficient. Returns 0 if a valid number can't be decoded.
*/
fun decodeU8(byteOffset: Int): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset)
Bridge.engine_call_decode_u8(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Decodes a Variant from the bytes starting at byte_offset. Returns null if a valid variant can't be decoded or the
* value is Object-derived and allow_objects is false.
*/
fun decodeVar(byteOffset: Int, allowObjects: Boolean = false): Any {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.BOOL to allowObjects)
Bridge.engine_call_decode_var(_handle)
return TransferContext.readReturnValue(VariantCaster.ANY) as Any
}
/**
* Decodes a size of a Variant from the bytes starting at byte_offset. Requires at least 4 bytes of data starting at
* the offset, otherwise fails.
*/
fun decodeVarSize(byteOffset: Int, allowObjects: Boolean = false): Int {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.BOOL to allowObjects)
Bridge.engine_call_decode_var(_handle)
return TransferContext.readReturnValue(VariantCaster.INT) as Int
}
/**
* Returns a new PoolByteArray with the data decompressed.
* Set buffer_size to the size of the uncompressed data.
* Set the compression mode using one of CompressionMode's constants.
*/
@JvmOverloads
fun decompress(
bufferSize: Int,
compressionMode: CompressionMode = CompressionMode.COMPRESSION_FASTLZ
): PackedByteArray {
TransferContext.writeArguments(
VariantCaster.INT to bufferSize,
VariantCaster.INT to compressionMode.ordinal
)
Bridge.engine_call_decompress(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_BYTE_ARRAY) as PackedByteArray
}
/**
* Returns a new PackedByteArray with the data decompressed. Set the compression mode using one of CompressionMode's constants. This method only accepts gzip and deflate compression modes.
*
* This method is potentially slower than decompress, as it may have to re-allocate its output buffer multiple times while decompressing, whereas decompress knows it's output buffer size from the beginning.
*
* GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via max_output_size. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
*/
fun decompressDynamic(
maxOutputSize: Int,
compressionMode: CompressionMode = CompressionMode.COMPRESSION_FASTLZ
): PackedByteArray {
TransferContext.writeArguments(
VariantCaster.INT to maxOutputSize,
VariantCaster.INT to compressionMode.ordinal
)
Bridge.engine_call_decompress_dynamic(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_BYTE_ARRAY) as PackedByteArray
}
/**
* Encodes a 64-bit floating point number as bytes at the index of byte_offset bytes. The array must have at least 8
* bytes of allocated space, starting at the offset.
*/
fun encodeDouble(byteOffset: Int, value: Double) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.DOUBLE to value)
Bridge.engine_call_encode_double(_handle)
}
/**
* Encodes a 32-bit floating point number as bytes at the index of byte_offset bytes. The array must have at least 4
* bytes of space, starting at the offset.
*/
fun encodeFloat(byteOffset: Int, value: Float) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.FLOAT to value)
Bridge.engine_call_encode_double(_handle)
}
/**
* Encodes a 16-bit floating point number as bytes at the index of byte_offset bytes. The array must have at least 2
* bytes of space, starting at the offset.
*/
fun encodeHalf(byteOffset: Int, value: Float) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.FLOAT to value)
Bridge.engine_call_encode_double(_handle)
}
/**
* Encodes a 16-bit signed integer number as bytes at the index of byte_offset bytes. The array must have at least 2
* bytes of space, starting at the offset.
*/
fun encodeS16(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_s16(_handle)
}
/**
* Encodes a 32-bit signed integer number as bytes at the index of byte_offset bytes. The array must have at least 4
* bytes of space, starting at the offset.
*/
fun encodeS32(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_s32(_handle)
}
/**
* Encodes a 64-bit signed integer number as bytes at the index of byte_offset bytes. The array must have at least 8
* bytes of space, starting at the offset.
*/
fun encodeS64(byteOffset: Int, value: Long) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.LONG to value)
Bridge.engine_call_decode_s64(_handle)
}
/**
* Encodes an 8-bit signed integer number (signed byte) at the index of byte_offset bytes. The array must have at
* least 1 byte of space, starting at the offset.
*/
fun encodeS8(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_s8(_handle)
}
/**
* Encodes a 16-bit unsigned integer number as bytes at the index of byte_offset bytes. The array must have at least
* 2 bytes of space, starting at the offset.
*/
fun encodeU16(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_u16(_handle)
}
/**
* Encodes a 32-bit unsigned integer number as bytes at the index of byte_offset bytes. The array must have at least
* 4 bytes of space, starting at the offset.
*/
fun encodeU32(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_u32(_handle)
}
/**
* Encodes a 64-bit unsigned integer number as bytes at the index of byte_offset bytes. The array must have at least
* 8 bytes of space, starting at the offset.
*/
fun encodeU64(byteOffset: Int, value: Long) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.LONG to value)
Bridge.engine_call_decode_u64(_handle)
}
/**
* Encodes an 8-bit unsigned integer number (byte) at the index of byte_offset bytes. The array must have at least 1
* byte of space, starting at the offset.
*/
fun encodeU8(byteOffset: Int, value: Int) {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantCaster.INT to value)
Bridge.engine_call_decode_u8(_handle)
}
/**
* Encodes a Variant at the index of byte_offset bytes. A sufficient space must be allocated, depending on the
* encoded variant's size. If allow_objects is false, Object-derived values are not permitted and will instead be
* serialized as ID-only.
*/
fun encodeVar(byteOffset: Int, value: Any, allowObjects: Boolean = false) {
TransferContext.writeArguments(
VariantCaster.INT to byteOffset,
VariantCaster.ANY to value,
VariantParser.BOOL to allowObjects
)
Bridge.engine_call_encode_var(_handle)
}
/**
* Returns a copy of the array's contents as String.
* Fast alternative to get_string_from_utf8 if the content is ASCII-only.
* Unlike the UTF-8 function this function maps every byte to a character in the array.
* Multibyte sequences will not be interpreted correctly.
* For parsing user input always use get_string_from_utf8.
*/
fun getStringFromAscii(): String {
Bridge.engine_call_get_string_from_ascii(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
/**
* Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty
* string if source array is not valid UTF-16 string.
*/
fun getStringFromUtf16(): String {
Bridge.engine_call_get_string_from_utf16(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
/**
* Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is
* not valid UTF-32 string.
*/
fun getStringFromUtf32(): String {
Bridge.engine_call_get_string_from_utf32(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
/**
* Converts wide character (wchar_t, UTF-16 on Windows, UTF-32 on other platforms) encoded array to String.
* Returns empty string if source array is not valid wide string.
*/
fun getStringFromWchar(): String {
Bridge.engine_call_get_string_from_wchar(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
/**
* Returns a copy of the array's contents as String.
* Slower than get_string_from_ascii but supports UTF-8 encoded data.
* Use this function if you are unsure about the source of the data.
* For user input this function should always be preferred.
*/
fun getStringFromUtf8(): String {
Bridge.engine_call_get_string_from_utf8(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
fun hasEncodedVar(byteOffset: Int, allowObjects: Boolean = false): Boolean {
TransferContext.writeArguments(VariantCaster.INT to byteOffset, VariantParser.BOOL to allowObjects)
Bridge.engine_call_has_encoded_var(_handle)
return TransferContext.readReturnValue(VariantParser.BOOL) as Boolean
}
/**
* Returns a hexadecimal representation of this array as a String.
*/
fun hexEncode(): String {
Bridge.engine_call_hex_encode(_handle)
return TransferContext.readReturnValue(VariantParser.STRING) as String
}
fun toPackedFloat32Array(): PackedFloat32Array {
Bridge.engine_call_to_float32_array(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_FLOAT_32_ARRAY) as PackedFloat32Array
}
fun toPackedFloat64Array(): PackedFloat64Array {
Bridge.engine_call_to_float64_array(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_FLOAT_64_ARRAY) as PackedFloat64Array
}
fun toPackedInt32Array(): PackedInt32Array {
Bridge.engine_call_to_int32_array(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_INT_32_ARRAY) as PackedInt32Array
}
fun toPackedInt64Array(): PackedInt64Array {
Bridge.engine_call_to_int64_array(_handle)
return TransferContext.readReturnValue(VariantParser.PACKED_INT_64_ARRAY) as PackedInt64Array
}
//UTILITIES
override fun toString(): String {
return "PackedByteArray(${size})"
}
/**
* WARNING: no equals function is available in the Gdnative API for this Coretype.
* This methods implementation works but is not the fastest one.
*/
override fun equals(other: Any?): Boolean {
return if (other is PackedByteArray) {
val list1 = this.toList()
val list2 = other.toList()
list1 == list2
} else {
false
}
}
override fun hashCode(): Int {
return _handle.hashCode()
}
fun toByteArray(): ByteArray = Bridge.engine_convert_to_jvm(_handle)
@Suppress("FunctionName", "LocalVariableName")
internal object Bridge : PackedArrayBridge {
override val packedArrayVariantType = VariantParser.PACKED_BYTE_ARRAY
override val elementVariantType = VariantCaster.BYTE
external override fun engine_call_constructor(): VoidPtr
external override fun engine_call_constructor_packed_array(): VoidPtr
external override fun engine_call_constructor_array(): VoidPtr
external override fun engine_call_append(_handle: VoidPtr)
external override fun engine_call_appendArray(_handle: VoidPtr)
external override fun engine_call_bsearch(_handle: VoidPtr)
external override fun engine_call_clear(_handle: VoidPtr)
external fun engine_call_compress(_handle: VoidPtr)
external override fun engine_call_count(_handle: VoidPtr)
external fun engine_call_decode_double(_handle: VoidPtr)
external fun engine_call_decode_float(_handle: VoidPtr)
external fun engine_call_decode_half(_handle: VoidPtr)
external fun engine_call_decode_s16(_handle: VoidPtr)
external fun engine_call_decode_s32(_handle: VoidPtr)
external fun engine_call_decode_s64(_handle: VoidPtr)
external fun engine_call_decode_s8(_handle: VoidPtr)
external fun engine_call_decode_u16(_handle: VoidPtr)
external fun engine_call_decode_u32(_handle: VoidPtr)
external fun engine_call_decode_u64(_handle: VoidPtr)
external fun engine_call_decode_u8(_handle: VoidPtr)
external fun engine_call_decode_var(_handle: VoidPtr)
external fun engine_call_decode_var_size(_handle: VoidPtr)
external fun engine_call_decompress(_handle: VoidPtr)
external fun engine_call_decompress_dynamic(_handle: VoidPtr)
external override fun engine_call_duplicate(_handle: VoidPtr)
external fun engine_call_encode_double(_handle: VoidPtr)
external fun engine_call_encode_float(_handle: VoidPtr)
external fun engine_call_encode_half(_handle: VoidPtr)
external fun engine_call_encode_s16(_handle: VoidPtr)
external fun engine_call_encode_s32(_handle: VoidPtr)
external fun engine_call_encode_s64(_handle: VoidPtr)
external fun engine_call_encode_s8(_handle: VoidPtr)
external fun engine_call_encode_u16(_handle: VoidPtr)
external fun engine_call_encode_u32(_handle: VoidPtr)
external fun engine_call_encode_u64(_handle: VoidPtr)
external fun engine_call_encode_u8(_handle: VoidPtr)
external fun engine_call_encode_var(_handle: VoidPtr)
external override fun engine_call_fill(_handle: VoidPtr)
external override fun engine_call_find(_handle: VoidPtr)
external fun engine_call_get_string_from_ascii(_handle: VoidPtr)
external fun engine_call_get_string_from_utf16(_handle: VoidPtr)
external fun engine_call_get_string_from_utf32(_handle: VoidPtr)
external fun engine_call_get_string_from_wchar(_handle: VoidPtr)
external fun engine_call_get_string_from_utf8(_handle: VoidPtr)
external override fun engine_call_has(_handle: VoidPtr)
external fun engine_call_has_encoded_var(_handle: VoidPtr)
external fun engine_call_hex_encode(_handle: VoidPtr)
external override fun engine_call_get(_handle: VoidPtr)
external override fun engine_call_insert(_handle: VoidPtr)
external override fun engine_call_is_empty(_handle: VoidPtr)
external override fun engine_call_reverse(_handle: VoidPtr)
external override fun engine_call_rfind(_handle: VoidPtr)
external override fun engine_call_pushback(_handle: VoidPtr)
external override fun engine_call_remove_at(_handle: VoidPtr)
external override fun engine_call_resize(_handle: VoidPtr)
external override fun engine_call_set(_handle: VoidPtr)
external override fun engine_call_size(_handle: VoidPtr)
external override fun engine_call_slice(_handle: VoidPtr)
external override fun engine_call_sort(_handle: VoidPtr)
external override fun engine_call_to_byte_array(_handle: VoidPtr)
external fun engine_call_to_float32_array(_handle: VoidPtr)
external fun engine_call_to_float64_array(_handle: VoidPtr)
external fun engine_call_to_int32_array(_handle: VoidPtr)
external fun engine_call_to_int64_array(_handle: VoidPtr)
external fun engine_convert_to_godot(array: ByteArray): VoidPtr
external fun engine_convert_to_jvm(_handle: VoidPtr): ByteArray
}
}
/**
* Convert a [ByteArray] into a Godot [PackedByteArray], this call is optimised for a large amount of data.
*/
fun ByteArray.toPackedArray() = PackedByteArray(this)