godot.gen.godot.AnimationNodeBlend3.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three linearly out
* of three based on the amount value.
* This animation node has three inputs:
* - The base animation to blend with
* - A "-blend" animation to blend with when the blend amount is negative value
* - A "+blend" animation to blend with when the blend amount is positive value
* In general, the blend value should be in the `[-1.0, 1.0]` range. Values outside of this range
* can blend amplified animations, however, [AnimationNodeAdd3] works better for this purpose.
*/
@GodotBaseType
public open class AnimationNodeBlend3 : AnimationNodeSync() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_ANIMATIONNODEBLEND3, scriptIndex)
}
public companion object
internal object MethodBindings
}