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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.RID
import godot.core.Signal1
import godot.core.Signal4
import godot.core.StringName
import godot.core.TypeManager
import godot.core.VariantArray
import godot.core.VariantParser.ARRAY
import godot.core.VariantParser.BOOL
import godot.core.VariantParser.DOUBLE
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.VariantParser.OBJECT
import godot.core.VariantParser.STRING_NAME
import godot.core.VariantParser.VECTOR2
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName

/**
 * [Area2D] is a region of 2D space defined by one or multiple [CollisionShape2D] or
 * [CollisionPolygon2D] child nodes. It detects when other [CollisionObject2D]s enter or exit it, and
 * it also keeps track of which collision objects haven't exited it yet (i.e. which one are overlapping
 * it).
 * This node can also locally alter or override physics parameters (gravity, damping) and route
 * audio to custom audio buses.
 * **Note:** Areas and bodies created with [PhysicsServer2D] might not interact as expected with
 * [Area2D]s, and might not emit signals or track objects correctly.
 */
@GodotBaseType
public open class Area2D : CollisionObject2D() {
  /**
   * Emitted when a [Shape2D] of the received [body] enters a shape of this area. [body] can be a
   * [PhysicsBody2D] or a [TileMap]. [TileMap]s are detected if their [TileSet] has collision shapes
   * configured. Requires [monitoring] to be set to `true`.
   * [localShapeIndex] and [bodyShapeIndex] contain indices of the interacting shapes from this area
   * and the interacting body, respectively. [bodyRid] contains the [RID] of the body. These values can
   * be used with the [PhysicsServer2D].
   * **Example of getting the** [CollisionShape2D] **node from the shape index:**
   *
   * gdscript:
   * ```gdscript
   * var body_shape_owner = body.shape_find_owner(body_shape_index)
   * var body_shape_node = body.shape_owner_get_owner(body_shape_owner)
   *
   * var local_shape_owner = shape_find_owner(local_shape_index)
   * var local_shape_node = shape_owner_get_owner(local_shape_owner)
   * ```
   */
  public val bodyShapeEntered: Signal4 by Signal4

  /**
   * Emitted when a [Shape2D] of the received [body] exits a shape of this area. [body] can be a
   * [PhysicsBody2D] or a [TileMap]. [TileMap]s are detected if their [TileSet] has collision shapes
   * configured. Requires [monitoring] to be set to `true`.
   * See also [signal body_shape_entered].
   */
  public val bodyShapeExited: Signal4 by Signal4

  /**
   * Emitted when the received [body] enters this area. [body] can be a [PhysicsBody2D] or a
   * [TileMap]. [TileMap]s are detected if their [TileSet] has collision shapes configured. Requires
   * [monitoring] to be set to `true`.
   */
  public val bodyEntered: Signal1 by Signal1

  /**
   * Emitted when the received [body] exits this area. [body] can be a [PhysicsBody2D] or a
   * [TileMap]. [TileMap]s are detected if their [TileSet] has collision shapes configured. Requires
   * [monitoring] to be set to `true`.
   */
  public val bodyExited: Signal1 by Signal1

  /**
   * Emitted when a [Shape2D] of the received [area] enters a shape of this area. Requires
   * [monitoring] to be set to `true`.
   * [localShapeIndex] and [areaShapeIndex] contain indices of the interacting shapes from this area
   * and the other area, respectively. [areaRid] contains the [RID] of the other area. These values can
   * be used with the [PhysicsServer2D].
   * **Example of getting the** [CollisionShape2D] **node from the shape index:**
   *
   * gdscript:
   * ```gdscript
   * var other_shape_owner = area.shape_find_owner(area_shape_index)
   * var other_shape_node = area.shape_owner_get_owner(other_shape_owner)
   *
   * var local_shape_owner = shape_find_owner(local_shape_index)
   * var local_shape_node = shape_owner_get_owner(local_shape_owner)
   * ```
   */
  public val areaShapeEntered: Signal4 by Signal4

  /**
   * Emitted when a [Shape2D] of the received [area] exits a shape of this area. Requires
   * [monitoring] to be set to `true`.
   * See also [signal area_shape_entered].
   */
  public val areaShapeExited: Signal4 by Signal4

  /**
   * Emitted when the received [area] enters this area. Requires [monitoring] to be set to `true`.
   */
  public val areaEntered: Signal1 by Signal1

  /**
   * Emitted when the received [area] exits this area. Requires [monitoring] to be set to `true`.
   */
  public val areaExited: Signal1 by Signal1

  /**
   * If `true`, the area detects bodies or areas entering and exiting it.
   */
  public final inline var monitoring: Boolean
    @JvmName("monitoringProperty")
    get() = isMonitoring()
    @JvmName("monitoringProperty")
    set(`value`) {
      setMonitoring(value)
    }

  /**
   * If `true`, other monitoring areas can detect this area.
   */
  public final inline var monitorable: Boolean
    @JvmName("monitorableProperty")
    get() = isMonitorable()
    @JvmName("monitorableProperty")
    set(`value`) {
      setMonitorable(value)
    }

  /**
   * The area's priority. Higher priority areas are processed first. The [World2D]'s physics is
   * always processed last, after all areas.
   */
  public final inline var priority: Int
    @JvmName("priorityProperty")
    get() = getPriority()
    @JvmName("priorityProperty")
    set(`value`) {
      setPriority(value)
    }

  /**
   * Override mode for gravity calculations within this area. See [SpaceOverride] for possible
   * values.
   */
  public final inline var gravitySpaceOverride: SpaceOverride
    @JvmName("gravitySpaceOverrideProperty")
    get() = getGravitySpaceOverrideMode()
    @JvmName("gravitySpaceOverrideProperty")
    set(`value`) {
      setGravitySpaceOverrideMode(value)
    }

  /**
   * If `true`, gravity is calculated from a point (set via [gravityPointCenter]). See also
   * [gravitySpaceOverride].
   */
  public final inline var gravityPoint: Boolean
    @JvmName("gravityPointProperty")
    get() = isGravityAPoint()
    @JvmName("gravityPointProperty")
    set(`value`) {
      setGravityIsPoint(value)
    }

  /**
   * The distance at which the gravity strength is equal to [gravity]. For example, on a planet 100
   * pixels in radius with a surface gravity of 4.0 px/s², set the [gravity] to 4.0 and the unit
   * distance to 100.0. The gravity will have falloff according to the inverse square law, so in the
   * example, at 200 pixels from the center the gravity will be 1.0 px/s² (twice the distance, 1/4th
   * the gravity), at 50 pixels it will be 16.0 px/s² (half the distance, 4x the gravity), and so on.
   * The above is true only when the unit distance is a positive number. When this is set to 0.0,
   * the gravity will be constant regardless of distance.
   */
  public final inline var gravityPointUnitDistance: Float
    @JvmName("gravityPointUnitDistanceProperty")
    get() = getGravityPointUnitDistance()
    @JvmName("gravityPointUnitDistanceProperty")
    set(`value`) {
      setGravityPointUnitDistance(value)
    }

  /**
   * If gravity is a point (see [gravityPoint]), this will be the point of attraction.
   */
  @CoreTypeLocalCopy
  public final inline var gravityPointCenter: Vector2
    @JvmName("gravityPointCenterProperty")
    get() = getGravityPointCenter()
    @JvmName("gravityPointCenterProperty")
    set(`value`) {
      setGravityPointCenter(value)
    }

  /**
   * The area's gravity vector (not normalized).
   */
  @CoreTypeLocalCopy
  public final inline var gravityDirection: Vector2
    @JvmName("gravityDirectionProperty")
    get() = getGravityDirection()
    @JvmName("gravityDirectionProperty")
    set(`value`) {
      setGravityDirection(value)
    }

  /**
   * The area's gravity intensity (in pixels per second squared). This value multiplies the gravity
   * direction. This is useful to alter the force of gravity without altering its direction.
   */
  public final inline var gravity: Float
    @JvmName("gravityProperty")
    get() = getGravity()
    @JvmName("gravityProperty")
    set(`value`) {
      setGravity(value)
    }

  /**
   * Override mode for linear damping calculations within this area. See [SpaceOverride] for
   * possible values.
   */
  public final inline var linearDampSpaceOverride: SpaceOverride
    @JvmName("linearDampSpaceOverrideProperty")
    get() = getLinearDampSpaceOverrideMode()
    @JvmName("linearDampSpaceOverrideProperty")
    set(`value`) {
      setLinearDampSpaceOverrideMode(value)
    }

  /**
   * The rate at which objects stop moving in this area. Represents the linear velocity lost per
   * second.
   * See [ProjectSettings.physics/2d/defaultLinearDamp] for more details about damping.
   */
  public final inline var linearDamp: Float
    @JvmName("linearDampProperty")
    get() = getLinearDamp()
    @JvmName("linearDampProperty")
    set(`value`) {
      setLinearDamp(value)
    }

  /**
   * Override mode for angular damping calculations within this area. See [SpaceOverride] for
   * possible values.
   */
  public final inline var angularDampSpaceOverride: SpaceOverride
    @JvmName("angularDampSpaceOverrideProperty")
    get() = getAngularDampSpaceOverrideMode()
    @JvmName("angularDampSpaceOverrideProperty")
    set(`value`) {
      setAngularDampSpaceOverrideMode(value)
    }

  /**
   * The rate at which objects stop spinning in this area. Represents the angular velocity lost per
   * second.
   * See [ProjectSettings.physics/2d/defaultAngularDamp] for more details about damping.
   */
  public final inline var angularDamp: Float
    @JvmName("angularDampProperty")
    get() = getAngularDamp()
    @JvmName("angularDampProperty")
    set(`value`) {
      setAngularDamp(value)
    }

  /**
   * If `true`, the area's audio bus overrides the default audio bus.
   */
  public final inline var audioBusOverride: Boolean
    @JvmName("audioBusOverrideProperty")
    get() = isOverridingAudioBus()
    @JvmName("audioBusOverrideProperty")
    set(`value`) {
      setAudioBusOverride(value)
    }

  /**
   * The name of the area's audio bus.
   */
  public final inline var audioBusName: StringName
    @JvmName("audioBusNameProperty")
    get() = getAudioBusName()
    @JvmName("audioBusNameProperty")
    set(`value`) {
      setAudioBusName(value)
    }

  public override fun new(scriptIndex: Int): Unit {
    callConstructor(ENGINECLASS_AREA2D, scriptIndex)
  }

  /**
   * If gravity is a point (see [gravityPoint]), this will be the point of attraction.
   *
   * This is a helper function to make dealing with local copies easier.
   *
   * For more information, see our
   * [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
   *
   * Allow to directly modify the local copy of the property and assign it back to the Object.
   *
   * Prefer that over writing:
   * ``````
   * val myCoreType = area2d.gravityPointCenter
   * //Your changes
   * area2d.gravityPointCenter = myCoreType
   * ``````
   */
  @CoreTypeHelper
  public final fun gravityPointCenterMutate(block: Vector2.() -> Unit): Vector2 =
      gravityPointCenter.apply{
      block(this)
      gravityPointCenter = this
  }


  /**
   * The area's gravity vector (not normalized).
   *
   * This is a helper function to make dealing with local copies easier.
   *
   * For more information, see our
   * [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
   *
   * Allow to directly modify the local copy of the property and assign it back to the Object.
   *
   * Prefer that over writing:
   * ``````
   * val myCoreType = area2d.gravityDirection
   * //Your changes
   * area2d.gravityDirection = myCoreType
   * ``````
   */
  @CoreTypeHelper
  public final fun gravityDirectionMutate(block: Vector2.() -> Unit): Vector2 =
      gravityDirection.apply{
      block(this)
      gravityDirection = this
  }


  public final fun setGravitySpaceOverrideMode(spaceOverrideMode: SpaceOverride): Unit {
    TransferContext.writeArguments(LONG to spaceOverrideMode.id)
    TransferContext.callMethod(rawPtr, MethodBindings.setGravitySpaceOverrideModePtr, NIL)
  }

  public final fun getGravitySpaceOverrideMode(): SpaceOverride {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getGravitySpaceOverrideModePtr, LONG)
    return Area2D.SpaceOverride.from(TransferContext.readReturnValue(LONG) as Long)
  }

  public final fun setGravityIsPoint(enable: Boolean): Unit {
    TransferContext.writeArguments(BOOL to enable)
    TransferContext.callMethod(rawPtr, MethodBindings.setGravityIsPointPtr, NIL)
  }

  public final fun isGravityAPoint(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.isGravityAPointPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  public final fun setGravityPointUnitDistance(distanceScale: Float): Unit {
    TransferContext.writeArguments(DOUBLE to distanceScale.toDouble())
    TransferContext.callMethod(rawPtr, MethodBindings.setGravityPointUnitDistancePtr, NIL)
  }

  public final fun getGravityPointUnitDistance(): Float {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getGravityPointUnitDistancePtr, DOUBLE)
    return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
  }

  public final fun setGravityPointCenter(center: Vector2): Unit {
    TransferContext.writeArguments(VECTOR2 to center)
    TransferContext.callMethod(rawPtr, MethodBindings.setGravityPointCenterPtr, NIL)
  }

  public final fun getGravityPointCenter(): Vector2 {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getGravityPointCenterPtr, VECTOR2)
    return (TransferContext.readReturnValue(VECTOR2) as Vector2)
  }

  public final fun setGravityDirection(direction: Vector2): Unit {
    TransferContext.writeArguments(VECTOR2 to direction)
    TransferContext.callMethod(rawPtr, MethodBindings.setGravityDirectionPtr, NIL)
  }

  public final fun getGravityDirection(): Vector2 {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getGravityDirectionPtr, VECTOR2)
    return (TransferContext.readReturnValue(VECTOR2) as Vector2)
  }

  public final fun setGravity(gravity: Float): Unit {
    TransferContext.writeArguments(DOUBLE to gravity.toDouble())
    TransferContext.callMethod(rawPtr, MethodBindings.setGravityPtr, NIL)
  }

  public final fun getGravity(): Float {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getGravityPtr, DOUBLE)
    return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
  }

  public final fun setLinearDampSpaceOverrideMode(spaceOverrideMode: SpaceOverride): Unit {
    TransferContext.writeArguments(LONG to spaceOverrideMode.id)
    TransferContext.callMethod(rawPtr, MethodBindings.setLinearDampSpaceOverrideModePtr, NIL)
  }

  public final fun getLinearDampSpaceOverrideMode(): SpaceOverride {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getLinearDampSpaceOverrideModePtr, LONG)
    return Area2D.SpaceOverride.from(TransferContext.readReturnValue(LONG) as Long)
  }

  public final fun setAngularDampSpaceOverrideMode(spaceOverrideMode: SpaceOverride): Unit {
    TransferContext.writeArguments(LONG to spaceOverrideMode.id)
    TransferContext.callMethod(rawPtr, MethodBindings.setAngularDampSpaceOverrideModePtr, NIL)
  }

  public final fun getAngularDampSpaceOverrideMode(): SpaceOverride {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getAngularDampSpaceOverrideModePtr, LONG)
    return Area2D.SpaceOverride.from(TransferContext.readReturnValue(LONG) as Long)
  }

  public final fun setLinearDamp(linearDamp: Float): Unit {
    TransferContext.writeArguments(DOUBLE to linearDamp.toDouble())
    TransferContext.callMethod(rawPtr, MethodBindings.setLinearDampPtr, NIL)
  }

  public final fun getLinearDamp(): Float {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getLinearDampPtr, DOUBLE)
    return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
  }

  public final fun setAngularDamp(angularDamp: Float): Unit {
    TransferContext.writeArguments(DOUBLE to angularDamp.toDouble())
    TransferContext.callMethod(rawPtr, MethodBindings.setAngularDampPtr, NIL)
  }

  public final fun getAngularDamp(): Float {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getAngularDampPtr, DOUBLE)
    return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
  }

  public final fun setPriority(priority: Int): Unit {
    TransferContext.writeArguments(LONG to priority.toLong())
    TransferContext.callMethod(rawPtr, MethodBindings.setPriorityPtr, NIL)
  }

  public final fun getPriority(): Int {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getPriorityPtr, LONG)
    return (TransferContext.readReturnValue(LONG) as Long).toInt()
  }

  public final fun setMonitoring(enable: Boolean): Unit {
    TransferContext.writeArguments(BOOL to enable)
    TransferContext.callMethod(rawPtr, MethodBindings.setMonitoringPtr, NIL)
  }

  public final fun isMonitoring(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.isMonitoringPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  public final fun setMonitorable(enable: Boolean): Unit {
    TransferContext.writeArguments(BOOL to enable)
    TransferContext.callMethod(rawPtr, MethodBindings.setMonitorablePtr, NIL)
  }

  public final fun isMonitorable(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.isMonitorablePtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  /**
   * Returns a list of intersecting [PhysicsBody2D]s and [TileMap]s. The overlapping body's
   * [CollisionObject2D.collisionLayer] must be part of this area's [CollisionObject2D.collisionMask]
   * in order to be detected.
   * For performance reasons (collisions are all processed at the same time) this list is modified
   * once during the physics step, not immediately after objects are moved. Consider using signals
   * instead.
   */
  public final fun getOverlappingBodies(): VariantArray {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getOverlappingBodiesPtr, ARRAY)
    return (TransferContext.readReturnValue(ARRAY) as VariantArray)
  }

  /**
   * Returns a list of intersecting [Area2D]s. The overlapping area's
   * [CollisionObject2D.collisionLayer] must be part of this area's [CollisionObject2D.collisionMask]
   * in order to be detected.
   * For performance reasons (collisions are all processed at the same time) this list is modified
   * once during the physics step, not immediately after objects are moved. Consider using signals
   * instead.
   */
  public final fun getOverlappingAreas(): VariantArray {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getOverlappingAreasPtr, ARRAY)
    return (TransferContext.readReturnValue(ARRAY) as VariantArray)
  }

  /**
   * Returns `true` if intersecting any [PhysicsBody2D]s or [TileMap]s, otherwise returns `false`.
   * The overlapping body's [CollisionObject2D.collisionLayer] must be part of this area's
   * [CollisionObject2D.collisionMask] in order to be detected.
   * For performance reasons (collisions are all processed at the same time) the list of overlapping
   * bodies is modified once during the physics step, not immediately after objects are moved. Consider
   * using signals instead.
   */
  public final fun hasOverlappingBodies(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.hasOverlappingBodiesPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  /**
   * Returns `true` if intersecting any [Area2D]s, otherwise returns `false`. The overlapping area's
   * [CollisionObject2D.collisionLayer] must be part of this area's [CollisionObject2D.collisionMask]
   * in order to be detected.
   * For performance reasons (collisions are all processed at the same time) the list of overlapping
   * areas is modified once during the physics step, not immediately after objects are moved. Consider
   * using signals instead.
   */
  public final fun hasOverlappingAreas(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.hasOverlappingAreasPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  /**
   * Returns `true` if the given physics body intersects or overlaps this [Area2D], `false`
   * otherwise.
   * **Note:** The result of this test is not immediate after moving objects. For performance, list
   * of overlaps is updated once per frame and before the physics step. Consider using signals instead.
   * The [body] argument can either be a [PhysicsBody2D] or a [TileMap] instance. While TileMaps are
   * not physics bodies themselves, they register their tiles with collision shapes as a virtual
   * physics body.
   */
  public final fun overlapsBody(body: Node?): Boolean {
    TransferContext.writeArguments(OBJECT to body)
    TransferContext.callMethod(rawPtr, MethodBindings.overlapsBodyPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  /**
   * Returns `true` if the given [Area2D] intersects or overlaps this [Area2D], `false` otherwise.
   * **Note:** The result of this test is not immediate after moving objects. For performance, the
   * list of overlaps is updated once per frame and before the physics step. Consider using signals
   * instead.
   */
  public final fun overlapsArea(area: Node?): Boolean {
    TransferContext.writeArguments(OBJECT to area)
    TransferContext.callMethod(rawPtr, MethodBindings.overlapsAreaPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  public final fun setAudioBusName(name: StringName): Unit {
    TransferContext.writeArguments(STRING_NAME to name)
    TransferContext.callMethod(rawPtr, MethodBindings.setAudioBusNamePtr, NIL)
  }

  public final fun getAudioBusName(): StringName {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.getAudioBusNamePtr, STRING_NAME)
    return (TransferContext.readReturnValue(STRING_NAME) as StringName)
  }

  public final fun setAudioBusOverride(enable: Boolean): Unit {
    TransferContext.writeArguments(BOOL to enable)
    TransferContext.callMethod(rawPtr, MethodBindings.setAudioBusOverridePtr, NIL)
  }

  public final fun isOverridingAudioBus(): Boolean {
    TransferContext.writeArguments()
    TransferContext.callMethod(rawPtr, MethodBindings.isOverridingAudioBusPtr, BOOL)
    return (TransferContext.readReturnValue(BOOL) as Boolean)
  }

  public enum class SpaceOverride(
    id: Long,
  ) {
    /**
     * This area does not affect gravity/damping.
     */
    SPACE_OVERRIDE_DISABLED(0),
    /**
     * This area adds its gravity/damping values to whatever has been calculated so far (in
     * [priority] order).
     */
    SPACE_OVERRIDE_COMBINE(1),
    /**
     * This area adds its gravity/damping values to whatever has been calculated so far (in
     * [priority] order), ignoring any lower priority areas.
     */
    SPACE_OVERRIDE_COMBINE_REPLACE(2),
    /**
     * This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
     */
    SPACE_OVERRIDE_REPLACE(3),
    /**
     * This area replaces any gravity/damping calculated so far (in [priority] order), but keeps
     * calculating the rest of the areas.
     */
    SPACE_OVERRIDE_REPLACE_COMBINE(4),
    ;

    public val id: Long
    init {
      this.id = id
    }

    public companion object {
      public fun from(`value`: Long): SpaceOverride = entries.single { it.id == `value` }
    }
  }

  public companion object

  internal object MethodBindings {
    public val setGravitySpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity_space_override_mode", 2879900038)

    public val getGravitySpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_gravity_space_override_mode", 3990256304)

    public val setGravityIsPointPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity_is_point", 2586408642)

    public val isGravityAPointPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "is_gravity_a_point", 36873697)

    public val setGravityPointUnitDistancePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity_point_unit_distance", 373806689)

    public val getGravityPointUnitDistancePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_gravity_point_unit_distance", 1740695150)

    public val setGravityPointCenterPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity_point_center", 743155724)

    public val getGravityPointCenterPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_gravity_point_center", 3341600327)

    public val setGravityDirectionPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity_direction", 743155724)

    public val getGravityDirectionPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_gravity_direction", 3341600327)

    public val setGravityPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_gravity", 373806689)

    public val getGravityPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_gravity", 1740695150)

    public val setLinearDampSpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_linear_damp_space_override_mode", 2879900038)

    public val getLinearDampSpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_linear_damp_space_override_mode", 3990256304)

    public val setAngularDampSpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_angular_damp_space_override_mode", 2879900038)

    public val getAngularDampSpaceOverrideModePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_angular_damp_space_override_mode", 3990256304)

    public val setLinearDampPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_linear_damp", 373806689)

    public val getLinearDampPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_linear_damp", 1740695150)

    public val setAngularDampPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_angular_damp", 373806689)

    public val getAngularDampPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_angular_damp", 1740695150)

    public val setPriorityPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_priority", 1286410249)

    public val getPriorityPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_priority", 3905245786)

    public val setMonitoringPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_monitoring", 2586408642)

    public val isMonitoringPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "is_monitoring", 36873697)

    public val setMonitorablePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_monitorable", 2586408642)

    public val isMonitorablePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "is_monitorable", 36873697)

    public val getOverlappingBodiesPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_overlapping_bodies", 3995934104)

    public val getOverlappingAreasPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_overlapping_areas", 3995934104)

    public val hasOverlappingBodiesPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "has_overlapping_bodies", 36873697)

    public val hasOverlappingAreasPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "has_overlapping_areas", 36873697)

    public val overlapsBodyPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "overlaps_body", 3093956946)

    public val overlapsAreaPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "overlaps_area", 3093956946)

    public val setAudioBusNamePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_audio_bus_name", 3304788590)

    public val getAudioBusNamePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "get_audio_bus_name", 2002593661)

    public val setAudioBusOverridePtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "set_audio_bus_override", 2586408642)

    public val isOverridingAudioBusPtr: VoidPtr =
        TypeManager.getMethodBindPtr("Area2D", "is_overriding_audio_bus", 36873697)
  }
}




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