godot.gen.godot.GPUParticlesCollisionBox3D.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.NIL
import godot.core.VariantParser.VECTOR3
import godot.core.Vector3
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* A box-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
* Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay.
* Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
* **Note:** [ParticleProcessMaterial.collisionMode] must be
* [ParticleProcessMaterial.COLLISION_RIGID] or [ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on
* the [GPUParticles3D]'s process material for collision to work.
* **Note:** Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
*/
@GodotBaseType
public open class GPUParticlesCollisionBox3D : GPUParticlesCollision3D() {
/**
* The collision box's size in 3D units.
*/
@CoreTypeLocalCopy
public final inline var size: Vector3
@JvmName("sizeProperty")
get() = getSize()
@JvmName("sizeProperty")
set(`value`) {
setSize(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_GPUPARTICLESCOLLISIONBOX3D, scriptIndex)
}
/**
* The collision box's size in 3D units.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = gpuparticlescollisionbox3d.size
* //Your changes
* gpuparticlescollisionbox3d.size = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun sizeMutate(block: Vector3.() -> Unit): Vector3 = size.apply{
block(this)
size = this
}
public final fun setSize(size: Vector3): Unit {
TransferContext.writeArguments(VECTOR3 to size)
TransferContext.callMethod(rawPtr, MethodBindings.setSizePtr, NIL)
}
public final fun getSize(): Vector3 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getSizePtr, VECTOR3)
return (TransferContext.readReturnValue(VECTOR3) as Vector3)
}
public companion object
internal object MethodBindings {
public val setSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("GPUParticlesCollisionBox3D", "set_size", 3460891852)
public val getSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("GPUParticlesCollisionBox3D", "get_size", 3360562783)
}
}