godot.gen.godot.PlaceholderCubemap.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* This class replaces a [Cubemap] or a [Cubemap]-derived class in 2 conditions:
* - In dedicated server mode, where the image data shouldn't affect game logic. This allows
* reducing the exported PCK's size significantly.
* - When the [Cubemap]-derived class is missing, for example when using a different engine version.
* **Note:** This class is not intended for rendering or for use in shaders. Operations like
* calculating UV are not guaranteed to work.
*/
@GodotBaseType
public open class PlaceholderCubemap : PlaceholderTextureLayered() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_PLACEHOLDERCUBEMAP, scriptIndex)
}
public companion object
internal object MethodBindings
}