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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.GodotBaseType
import godot.core.PackedStringArray
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.NotImplementedError
import kotlin.String
import kotlin.Suppress
import kotlin.Unit

/**
 * The engine can save resources when you do it from the editor, or when you use the [ResourceSaver]
 * singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own
 * format and called automatically by the engine.
 * By default, Godot saves resources as `.tres` (text-based), `.res` (binary) or another built-in
 * format, but you can choose to create your own format by extending this class. Be sure to respect the
 * documented return types and values. You should give it a global class name with `class_name` for it
 * to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving
 * resources of its recognized type(s). You may also implement a [ResourceFormatLoader].
 */
@GodotBaseType
public open class ResourceFormatSaver : RefCounted() {
  public override fun new(scriptIndex: Int): Unit {
    callConstructor(ENGINECLASS_RESOURCEFORMATSAVER, scriptIndex)
  }

  /**
   * Saves the given resource object to a file at the target [path]. [flags] is a bitmask composed
   * with [ResourceSaver.SaverFlags] constants.
   * Returns [OK] on success, or an [Error] constant in case of failure.
   */
  public open fun _save(
    resource: Resource?,
    path: String,
    flags: Long,
  ): Error {
    throw NotImplementedError("_save is not implemented for ResourceFormatSaver")
  }

  /**
   * Sets a new UID for the resource at the given [path]. Returns [OK] on success, or an [Error]
   * constant in case of failure.
   */
  public open fun _setUid(path: String, uid: Long): Error {
    throw NotImplementedError("_set_uid is not implemented for ResourceFormatSaver")
  }

  /**
   * Returns whether the given resource object can be saved by this saver.
   */
  public open fun _recognize(resource: Resource?): Boolean {
    throw NotImplementedError("_recognize is not implemented for ResourceFormatSaver")
  }

  /**
   * Returns the list of extensions available for saving the resource object, provided it is
   * recognized (see [_recognize]).
   */
  public open fun _getRecognizedExtensions(resource: Resource?): PackedStringArray {
    throw NotImplementedError("_get_recognized_extensions is not implemented for ResourceFormatSaver")
  }

  /**
   * Returns `true` if this saver handles a given save path and `false` otherwise.
   * If this method is not implemented, the default behavior returns whether the path's extension is
   * within the ones provided by [_getRecognizedExtensions].
   */
  public open fun _recognizePath(resource: Resource?, path: String): Boolean {
    throw NotImplementedError("_recognize_path is not implemented for ResourceFormatSaver")
  }

  public companion object

  internal object MethodBindings
}




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