godot.gen.godot.VisualShaderNodeVec4Constant.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.Quaternion
import godot.core.TypeManager
import godot.core.VariantParser.NIL
import godot.core.VariantParser.QUATERNION
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* A constant 4D vector, which can be used as an input node.
*/
@GodotBaseType
public open class VisualShaderNodeVec4Constant : VisualShaderNodeConstant() {
/**
* A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
*/
@CoreTypeLocalCopy
public final inline var constant: Quaternion
@JvmName("constantProperty")
get() = getConstant()
@JvmName("constantProperty")
set(`value`) {
setConstant(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODEVEC4CONSTANT, scriptIndex)
}
/**
* A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = visualshadernodevec4constant.constant
* //Your changes
* visualshadernodevec4constant.constant = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun constantMutate(block: Quaternion.() -> Unit): Quaternion = constant.apply{
block(this)
constant = this
}
public final fun setConstant(constant: Quaternion): Unit {
TransferContext.writeArguments(QUATERNION to constant)
TransferContext.callMethod(rawPtr, MethodBindings.setConstantPtr, NIL)
}
public final fun getConstant(): Quaternion {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getConstantPtr, QUATERNION)
return (TransferContext.readReturnValue(QUATERNION) as Quaternion)
}
public companion object
internal object MethodBindings {
public val setConstantPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVec4Constant", "set_constant", 1727505552)
public val getConstantPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVec4Constant", "get_constant", 1222331677)
}
}