godot.gen.godot.AnimationNodeTimeSeek.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* A time-seeking animation node used in [godot.AnimationTree].
*
* Tutorials:
* [$DOCS_URL/tutorials/animation/animation_tree.html]($DOCS_URL/tutorials/animation/animation_tree.html)
*
* This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an [godot.Animation] from the start or a certain playback position inside the [godot.AnimationNodeBlendTree].
*
* After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its `seek_request` value to `-1.0`.
*
* [codeblocks]
*
* [gdscript]
*
* # Play child animation from the start.
*
* animation_tree.set("parameters/TimeSeek/seek_request", 0.0)
*
* # Alternative syntax (same result as above).
*
* animation_tree["parameters/TimeSeek/seek_request"] = 0.0
*
*
*
* # Play child animation from 12 second timestamp.
*
* animation_tree.set("parameters/TimeSeek/seek_request", 12.0)
*
* # Alternative syntax (same result as above).
*
* animation_tree["parameters/TimeSeek/seek_request"] = 12.0
*
* [/gdscript]
*
* [csharp]
*
* // Play child animation from the start.
*
* animationTree.Set("parameters/TimeSeek/seek_request", 0.0);
*
*
*
* // Play child animation from 12 second timestamp.
*
* animationTree.Set("parameters/TimeSeek/seek_request", 12.0);
*
* [/csharp]
*
* [/codeblocks]
*/
@GodotBaseType
public open class AnimationNodeTimeSeek : AnimationNode() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_ANIMATIONNODETIMESEEK, scriptIndex)
return true
}
public companion object
internal object MethodBindings
}
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