godot.gen.godot.AudioEffectPitchShift.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.DOUBLE
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
/**
* Adds a pitch-shifting audio effect to an audio bus.
*
* Raises or lowers the pitch of original sound.
*
* Tutorials:
* [$DOCS_URL/tutorials/audio/audio_buses.html]($DOCS_URL/tutorials/audio/audio_buses.html)
*
* Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
*/
@GodotBaseType
public open class AudioEffectPitchShift : AudioEffect() {
/**
* The pitch scale to use. `1.0` is the default pitch and plays sounds unaffected. [pitchScale] can range from `0.0` (infinitely low pitch, inaudible) to `16` (16 times higher than the initial pitch).
*/
public var pitchScale: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getPitchScalePtr, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, MethodBindings.setPitchScalePtr, NIL)
}
/**
* The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
*/
public var oversampling: Int
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getOversamplingPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
set(`value`) {
TransferContext.writeArguments(LONG to value.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setOversamplingPtr, NIL)
}
/**
* The size of the [godot.Fast Fourier transform](https://en.wikipedia.org/wiki/Fast_Fourier_transform) buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
*/
public var fftSize: FFTSize
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getFftSizePtr, LONG)
return AudioEffectPitchShift.FFTSize.from(TransferContext.readReturnValue(LONG) as Long)
}
set(`value`) {
TransferContext.writeArguments(LONG to value.id)
TransferContext.callMethod(rawPtr, MethodBindings.setFftSizePtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_AUDIOEFFECTPITCHSHIFT, scriptIndex)
return true
}
public enum class FFTSize(
id: Long,
) {
/**
* Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
*/
FFT_SIZE_256(0),
/**
* Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
*/
FFT_SIZE_512(1),
/**
* Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
*/
FFT_SIZE_1024(2),
/**
* Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
*/
FFT_SIZE_2048(3),
/**
* Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
*/
FFT_SIZE_4096(4),
/**
* Represents the size of the [enum FFTSize] enum.
*/
FFT_SIZE_MAX(5),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long) = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setPitchScalePtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "set_pitch_scale")
public val getPitchScalePtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "get_pitch_scale")
public val setOversamplingPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "set_oversampling")
public val getOversamplingPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "get_oversampling")
public val setFftSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "set_fft_size")
public val getFftSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectPitchShift", "get_fft_size")
}
}
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