godot.gen.godot.CanvasItemMaterial.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.BOOL
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
/**
* A material for [godot.CanvasItem]s.
*
* [godot.CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [godot.ShaderMaterial] to more fully customize a material's interactions with a [godot.CanvasItem].
*/
@GodotBaseType
public open class CanvasItemMaterial : Material() {
/**
* The manner in which a material's rendering is applied to underlying textures.
*/
public var blendMode: BlendMode
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getBlendModePtr, LONG)
return CanvasItemMaterial.BlendMode.from(TransferContext.readReturnValue(LONG) as Long)
}
set(`value`) {
TransferContext.writeArguments(LONG to value.id)
TransferContext.callMethod(rawPtr, MethodBindings.setBlendModePtr, NIL)
}
/**
* The manner in which material reacts to lighting.
*/
public var lightMode: LightMode
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getLightModePtr, LONG)
return CanvasItemMaterial.LightMode.from(TransferContext.readReturnValue(LONG) as Long)
}
set(`value`) {
TransferContext.writeArguments(LONG to value.id)
TransferContext.callMethod(rawPtr, MethodBindings.setLightModePtr, NIL)
}
/**
* If `true`, enable spritesheet-based animation features when assigned to [godot.GPUParticles2D] and [godot.CPUParticles2D] nodes. The [godot.ParticleProcessMaterial.animSpeedMax] or [godot.CPUParticles2D.animSpeedMax] should also be set to a positive value for the animation to play.
*
* This property (and other `particles_anim_*` properties that depend on it) has no effect on other types of nodes.
*/
public var particlesAnimation: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getParticlesAnimationPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setParticlesAnimationPtr, NIL)
}
/**
* The number of columns in the spritesheet assigned as [godot.Texture2D] for a [godot.GPUParticles2D] or [godot.CPUParticles2D].
*
* **Note:** This property is only used and visible in the editor if [particlesAnimation] is `true`.
*/
public var particlesAnimHFrames: Int
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getParticlesAnimHFramesPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
set(`value`) {
TransferContext.writeArguments(LONG to value.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setParticlesAnimHFramesPtr, NIL)
}
/**
* The number of rows in the spritesheet assigned as [godot.Texture2D] for a [godot.GPUParticles2D] or [godot.CPUParticles2D].
*
* **Note:** This property is only used and visible in the editor if [particlesAnimation] is `true`.
*/
public var particlesAnimVFrames: Int
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getParticlesAnimVFramesPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
set(`value`) {
TransferContext.writeArguments(LONG to value.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setParticlesAnimVFramesPtr, NIL)
}
/**
* If `true`, the particles animation will loop.
*
* **Note:** This property is only used and visible in the editor if [particlesAnimation] is `true`.
*/
public var particlesAnimLoop: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getParticlesAnimLoopPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setParticlesAnimLoopPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_CANVASITEMMATERIAL, scriptIndex)
return true
}
public enum class BlendMode(
id: Long,
) {
/**
* Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
*/
BLEND_MODE_MIX(0),
/**
* Additive blending mode.
*/
BLEND_MODE_ADD(1),
/**
* Subtractive blending mode.
*/
BLEND_MODE_SUB(2),
/**
* Multiplicative blending mode.
*/
BLEND_MODE_MUL(3),
/**
* Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
*/
BLEND_MODE_PREMULT_ALPHA(4),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long) = entries.single { it.id == `value` }
}
}
public enum class LightMode(
id: Long,
) {
/**
* Render the material using both light and non-light sensitive material properties.
*/
LIGHT_MODE_NORMAL(0),
/**
* Render the material as if there were no light.
*/
LIGHT_MODE_UNSHADED(1),
/**
* Render the material as if there were only light.
*/
LIGHT_MODE_LIGHT_ONLY(2),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long) = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setBlendModePtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_blend_mode")
public val getBlendModePtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_blend_mode")
public val setLightModePtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_light_mode")
public val getLightModePtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_light_mode")
public val setParticlesAnimationPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_particles_animation")
public val getParticlesAnimationPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_particles_animation")
public val setParticlesAnimHFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_particles_anim_h_frames")
public val getParticlesAnimHFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_particles_anim_h_frames")
public val setParticlesAnimVFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_particles_anim_v_frames")
public val getParticlesAnimVFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_particles_anim_v_frames")
public val setParticlesAnimLoopPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "set_particles_anim_loop")
public val getParticlesAnimLoopPtr: VoidPtr =
TypeManager.getMethodBindPtr("CanvasItemMaterial", "get_particles_anim_loop")
}
}
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