godot.gen.godot.LightmapProbe.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* Represents a single manually placed probe for dynamic object lighting with [godot.LightmapGI].
*
* [godot.LightmapProbe] represents the position of a single manually placed probe for dynamic object lighting with [godot.LightmapGI].
*
* Typically, [godot.LightmapGI] probes are placed automatically by setting [godot.LightmapGI.generateProbesSubdiv] to a value other than [godot.LightmapGI.GENERATE_PROBES_DISABLED]. By creating [godot.LightmapProbe] nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.
*/
@GodotBaseType
public open class LightmapProbe : Node3D() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_LIGHTMAPPROBE, scriptIndex)
return true
}
public companion object
internal object MethodBindings
}
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