godot.gen.godot.Node3DGizmo.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* Abstract class to expose editor gizmos for [godot.Node3D].
*
* This abstract class helps connect the [godot.Node3D] scene with the editor-specific [godot.EditorNode3DGizmo] class.
*
* [godot.Node3DGizmo] by itself has no exposed API, refer to [godot.Node3D.addGizmo] and pass it an [godot.EditorNode3DGizmo] instance.
*/
@GodotBaseType
public open class Node3DGizmo internal constructor() : RefCounted() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_NODE3DGIZMO, scriptIndex)
return true
}
public companion object
internal object MethodBindings
}
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