godot.gen.godot.RDShaderSource.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.VariantType.STRING
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.String
import kotlin.Suppress
/**
* Shader source code (used by [godot.RenderingDevice]).
*
* Shader source code in text form.
*
* See also [godot.RDShaderFile]. [godot.RDShaderSource] is only meant to be used with the [godot.RenderingDevice] API. It should not be confused with Godot's own [godot.Shader] resource, which is what Godot's various nodes use for high-level shader programming.
*/
@GodotBaseType
public open class RDShaderSource : RefCounted() {
/**
* Source code for the shader's vertex stage.
*/
public var sourceVertex: String
get() {
TransferContext.writeArguments(LONG to 0L)
TransferContext.callMethod(rawPtr, MethodBindings.getStageSourcePtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(LONG to 0L, STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setStageSourcePtr, NIL)
}
/**
* Source code for the shader's fragment stage.
*/
public var sourceFragment: String
get() {
TransferContext.writeArguments(LONG to 1L)
TransferContext.callMethod(rawPtr, MethodBindings.getStageSourcePtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(LONG to 1L, STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setStageSourcePtr, NIL)
}
/**
* Source code for the shader's tessellation control stage.
*/
public var sourceTesselationControl: String
get() {
TransferContext.writeArguments(LONG to 2L)
TransferContext.callMethod(rawPtr, MethodBindings.getStageSourcePtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(LONG to 2L, STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setStageSourcePtr, NIL)
}
/**
* Source code for the shader's tessellation evaluation stage.
*/
public var sourceTesselationEvaluation: String
get() {
TransferContext.writeArguments(LONG to 3L)
TransferContext.callMethod(rawPtr, MethodBindings.getStageSourcePtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(LONG to 3L, STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setStageSourcePtr, NIL)
}
/**
* Source code for the shader's compute stage.
*/
public var sourceCompute: String
get() {
TransferContext.writeArguments(LONG to 4L)
TransferContext.callMethod(rawPtr, MethodBindings.getStageSourcePtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(LONG to 4L, STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setStageSourcePtr, NIL)
}
/**
* The language the shader is written in.
*/
public var language: RenderingDevice.ShaderLanguage
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getLanguagePtr, LONG)
return RenderingDevice.ShaderLanguage.from(TransferContext.readReturnValue(LONG) as Long)
}
set(`value`) {
TransferContext.writeArguments(LONG to value.id)
TransferContext.callMethod(rawPtr, MethodBindings.setLanguagePtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_RDSHADERSOURCE, scriptIndex)
return true
}
public companion object
internal object MethodBindings {
public val setStageSourcePtr: VoidPtr =
TypeManager.getMethodBindPtr("RDShaderSource", "set_stage_source")
public val getStageSourcePtr: VoidPtr =
TypeManager.getMethodBindPtr("RDShaderSource", "get_stage_source")
public val setLanguagePtr: VoidPtr =
TypeManager.getMethodBindPtr("RDShaderSource", "set_language")
public val getLanguagePtr: VoidPtr =
TypeManager.getMethodBindPtr("RDShaderSource", "get_language")
}
}
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