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godot.gen.godot.Texture2DArrayRD.kt Maven / Gradle / Ivy

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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress

/**
 * Texture Array for 2D that is bound to a texture created on the [godot.RenderingDevice].
 *
 * This texture array class allows you to use a 2D array texture created directly on the [godot.RenderingDevice] as a texture for materials, meshes, etc.
 */
@GodotBaseType
public open class Texture2DArrayRD : TextureLayeredRD() {
  public override fun new(scriptIndex: Int): Boolean {
    callConstructor(ENGINECLASS_TEXTURE2DARRAYRD, scriptIndex)
    return true
  }

  public companion object

  internal object MethodBindings
}




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