godot.gen.godot.VisibleOnScreenNotifier2D.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.Rect2
import godot.core.TypeManager
import godot.core.VariantType.BOOL
import godot.core.VariantType.NIL
import godot.core.VariantType.RECT2
import godot.core.memory.TransferContext
import godot.signals.Signal0
import godot.signals.signal
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* A rectangular region of 2D space that detects whether it is visible on screen.
*
* Tutorials:
* [https://godotengine.org/asset-library/asset/515](https://godotengine.org/asset-library/asset/515)
*
* [godot.VisibleOnScreenEnabler2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [screenEntered] signal, and likewise it will emit a [screenExited] signal when no part of it remains visible.
*
* If you want a node to be enabled automatically when this region is visible on screen, use [godot.VisibleOnScreenEnabler2D].
*
* **Note:** [godot.VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [godot.CanvasItem.visible] is set to `true`.
*/
@GodotBaseType
public open class VisibleOnScreenNotifier2D : Node2D() {
/**
* Emitted when the VisibleOnScreenNotifier2D enters the screen.
*/
public val screenEntered: Signal0 by signal()
/**
* Emitted when the VisibleOnScreenNotifier2D exits the screen.
*/
public val screenExited: Signal0 by signal()
/**
* The VisibleOnScreenNotifier2D's bounding rectangle.
*/
@CoreTypeLocalCopy
public var rect: Rect2
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getRectPtr, RECT2)
return (TransferContext.readReturnValue(RECT2, false) as Rect2)
}
set(`value`) {
TransferContext.writeArguments(RECT2 to value)
TransferContext.callMethod(rawPtr, MethodBindings.setRectPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VISIBLEONSCREENNOTIFIER2D, scriptIndex)
return true
}
/**
* The VisibleOnScreenNotifier2D's bounding rectangle.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = visibleonscreennotifier2d.rect
* //Your changes
* visibleonscreennotifier2d.rect = myCoreType
* ``````
*/
@CoreTypeHelper
public open fun rectMutate(block: Rect2.() -> Unit): Rect2 = rect.apply{
block(this)
rect = this
}
/**
* If `true`, the bounding rectangle is on the screen.
*
* **Note:** It takes one frame for the [godot.VisibleOnScreenNotifier2D]'s visibility to be determined once added to the scene tree, so this method will always return `false` right after it is instantiated, before the draw pass.
*/
public fun isOnScreen(): Boolean {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isOnScreenPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
public companion object
internal object MethodBindings {
public val setRectPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisibleOnScreenNotifier2D", "set_rect")
public val getRectPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisibleOnScreenNotifier2D", "get_rect")
public val isOnScreenPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisibleOnScreenNotifier2D", "is_on_screen")
}
}
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